DEADBUS
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Roadmap Update – What’s Coming Next Roadmap Update : Quality of life changes have been finished, and I have moved on to Multiplayer implementation. More information about that coming soon. | — | |
| Game update | Patch notes 2.1.17.b hotfix Flashlight added. - After a lot of feedback about dark areas in the map, a flashlight has been added to your inventory. (Pressing T on keyboard will turn it on and off) · Bottles do damage. - Bottles now do damage to zombies, and can kill them after 4 bottle hits. (They only do 25 damage and 10 points per hit) · Fixed an issue with controls menu not closing properly. · Added an outline to ammo… | — | |
| Major update | Roadmap Update – What’s Coming Next Roadmap Update First off, thanks to everyone who has played the game and sent in feedback. It really helps guide what we focus on next. A few of the most common requests are already being worked on: · Make bottles hurt zombies - while the bottles are used to distract zombies, it could be useful to do a little damage · Make ammo boxes and health boxes more noticeable so they are easier to spot -… | — | |
| Steam news | DEADBUS Steam page and DEMO now live! The time has finally come. The Steam page for DEADBUS is officially live, and the first public demo is ready for you to play. This demo includes the entire first level along with the survival mode so you can get a feel for both the pacing and the action. I’ve been building this project with a lot of care, and I’m excited to finally let you try it. I’m really looking forward to hearing your thou… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.