Starward Rogue
Playing now
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0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | SR version 2.6 (Room for one more?) Hello there. Today we have a new update you probably didn't expect. This is a big one, so there's a little something for everyone in it and we hope you enjoy it. The list of changes is pretty long, but here is a quick summary: * 50 new rooms for the AuGMENTED expansion. * 4 new weapons: The Dragon Cannon ATR, Salvo Minigun, Spinblade Cannon and Horizon Sniper Rifle. * New missile launcher: The… | — | |
| Community | SR version 2.5 (Unlock Overhaul) and AI War 2 early access launch news Hey everybody In celebration of Arcen launching AI War 2 into Early Access today, we're also pushing the next update of Starward Rogue: The Unlock Overhaul! There are also huge discounts on all Arcen's games for the first week of AI War 2's launch. This is a free content update that adds 87 new items to the game: 62 new unlockable items for the base game, a further 16 unlockable items for the A… | — | |
| Community | SR 2.004 (Refiiiinement) plus AI War 2 news Hey everybody. Things have been pretty busy over at Arcen with AI War 2 set to launch into Early Access in July. You can wishlist that here to be notified when that launches if you're interested. But now onto Starward stuff. This update mostly contains a bunch of fixes and quality of life refinements, including aesthetic improvements to certain shots, clarified descriptions, item tweaks, 15 upd… | — | |
| Community | Starward Rogue: 2.001 (Die A Fiery Death, Audio Crash) Hey everybody Here's our first major update since the launch of AuGMENTED and it contains two big changes. Firstly, we have finally managed to track down and fix a longstanding problem with regards to very occasional crashing that could happen. I'll leave Chris to explain this! "FINALLY fixed the longstanding super-infrequent crashing that was happening for some-but-not-all players. This has be… | — | |
| Community | AuGMENTED Goes Gold It's here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED . Available now! This is a bumper content pack for Starward Rogue featuring the following list of goodies: * A new gold floor with unique challenges and rewards * 4 new music tracks composed by Pablo Vega and The Overthinkers * 3 new mechs: The Zephyr, The Paladin, and the Warhog * 9… | — | |
| Community | Starward Rogue v1.750 released: two new mechs! Hey everybody, Exciting news! You may have heard of the upcoming paid expansion for Starward Rogue, AuGMENTED . Well, we've decided to push the free content part of that a month earlier, as in... today! Merry Christmas! :) So, in today's update , as well as containing a bunch of improvements and fixes we are also introducing two new mechs created in collaboration with community modder Logorouge… | — | |
| Community | Hey, there's a beta version! New mechs! Free new content always comes alongside our paid expansions, and this one is no exception. Check out the properties for this game under steam, and go under the betas tab and choose beta if you'd like to be a beta tester for our 1.700 version: There's a whole lot of new goodness in there, and that's all for the base game. If you'd also like to test for the expansion, then please feel… | — | |
| Community | Announcing AuGMENTED, the upcoming expansion for Starward Rogue! Hello everyone! Sorry for the lack of updates recently, but we've been super busy working on the upcoming Starward Rogue paid expansion: AuGMENTED! This is going to be a DLC content pack that will add a ton of new stuff to the game. Here's the list of things you can expect: * A New Golden Floor (a new level design added for this expansion) * 100+ New Rooms * 3 New Mechs, The Zephyr, The Paladin… | — | |
| Community | Starward Rogue Update 1.507 "Difficulty Smoothing" Hey everyone, Craig here. The “Difficulty Smoothing” update is now out! For those not aware, the update prior to this one was huge, adding in a ton of new perks and also altering the balance significantly (for reasons I’ll go into below). Unfortunately, the balance was a bit too much on the difficult side, and this update should hopefully address that. Quick Background Before I go into the chan… | — | |
| Community | Starward Rogue Update 1.506 "The Perk Overhaul" Hey everyone, Quinn here. Since about August, we've been pretty quiet. We've pushed several betas in the past few weeks, and with the help of the beta testers, we've decided that it is now time to push the update to the main branch. The entire team has been working really hard on making this game even better and trying to make it a more enjoyable experience that matches with the vision we have… | — | |
| Community | Starward Rogue BETA 1.502 (Plus upcoming kickstarter expansion!) New beta build for you! To get this one, you'll need to right-click the game in Steam and hit Properties, then go to Betas and opt into the beta for this game. Right now the guys are basically looking for feedback, because this is a huge number of changes! There's just an incredible, incredible amount of stuff in there. The biggest single group of changes is in the perk overhaul, though; that's… | — | |
| Community | Starward Rogue Update 1.5: Awesome And Humble Hey! Didn't think we forgot about Starward Rogue, did you? There's been a ton of stuff going on with it , though we've not had a release since May. I'm going to break this post into two parts: an "abstract," if you will, that is briefer and up here at the top. And then an incredibly-long section below with all the details. So when you see the length of this thing, feel free to stop reading afte… | — | |
| Community | Update 1.100: The New Balance Hotness Been a while, hasn't it? Our last update to the game was just over a month ago. Well, even the release notes don't remotely do this one justice! Basically there was previously a problem with the balance progression throughout the game if you were past a certain skill level in particular. And there were some rooms that would give you situations where you might take unavoidable hits. And there we… | — | |
| Community | Update 1.018: Consumed In A Wormhole Anomaly New build for you! Included are two new consumable items: Wormhole Journey and Anomaly Detector. There is also a loooooong list of consumables that have been tweaked and tuned. A number of bugs have been fixed relating to homing weapons and familiars, and there are some new sound effects as well. More to come soon! Official forum thread on this post. | — | |
| Community | Update 1.017: Smart Gun New one! This continues the recent trend of refinement-focused releases. It updates/adds a number of sound effects, it adds several enemy variants, it refines a number of player weapons, and fixes a number of bugs. It also adds yet more modding xml commands, and a new main-slot weapon: the Smart Gun. More to come soon! Official forum thread on this post. | — | |
| Community | Update 1.016: The Ricochet Sequel New build! This one is about refinement more than anything else. It has sound effect improvements, various bugfixes, some improved enemies and weapons, and a variety of new xml features if you're into enemy creation or modding. Also! This one finally puts a nail in the coffin of that one long-term bug we've had with some ricochets not acting as expected in some circumstances. We'd always see it… | — | |
| Community | Update 1.015: Guns And Shields New one for you! This one has 14 new rooms, a new enemy with 4 variants, a bunch of improved weapons, and more. "More" includes some bugfixes, as well as the start to a sound-effect-upgrade process. The game is already rich with sound effects, but we (most specifically Craig, who is doing it) want it even bigger and better. More to come soon! Official forum thread on this post. | — | |
| Community | Update 1.014: Sacrifice THIS! Another biggun! This one has a ton of balance and exploit adjustments, as well as some important bugfixes surrounding the sacrifice shops in particular. No more should the sacrifice shops accidentally kill you when you make a purchase -- sorry about that! There are a couple of new enemies, a couple of new familiars and practically-new familiars, and made a number of other powerups more desirabl… | — | |
| Community | Update 1.013: New Rooms, New Enemies, and Balance Work This one is rather big! Nothing too giant individually, but there's a whole heck of a lot of things in this one. First of all, there's 14 new rooms from community members, boss updates and additions, new enemies, updated and overhauled drones, and balance to feats. Among many, many other things. More to come soon! Because of the recent layoffs we are in a slower development phase now, so the up… | — | |
| Community | Updates 1.011-1012: 4 New Enemies, Performance Fixes Another two updates ! These one have four enemies, three of which are community-created. This also fixes the performance-eating aspects of our own recently-added Demesne enemy. And there was a performance regression in 1.010 in general that is now fixed. Sorry about all the hitching that was causing -- it was worst on linux, but happening on all three OSes. This new version also brings us to...… | — | |
| Community | Update 1.010: New Enemy, Faster Unlocks Another update! This one has bugfixes, a new community-made enemy, a variety of balance tweaks, and more. This also reduces the number of runs you must win before you get the full 7-floor runs instead of the shorter 5-floor runs. More to come soon! Official forum thread on this post. | — | |
| Community | Update 1.009: Two New Enemies Another day, another update . This one is a bit sparse, since it was a... challenging day. That said, this adds two new enemies for you to battle, switches an inept sacrifice room item into an excellent new incredibility, and has a number of bugfixes. More to come tomorrow! Official forum thread on this post. | — | |
| Community | Update 1.008: Items? What Items? A really big update for you today . First of all, this clears out a ton of our mantis bugtracker issues. This also allows deadzone setting for your analog sticks, and sets the default back slightly higher again, which is good for your average well-loved 360 controller. More interestingly, perhaps, is that the game is now a lot more aggressive about showing you its actual content variety. Some f… | — | |
| Community | XBox One Controllers, Other Fixes And Tweaks Two more updates for you today -- thanks for everyone who was giving us feedback with these! 1.006 and 1.007 are, in a lot of respects, not the most exciting releases. However, they do completely rework the underlying input system to have greater compatibility with more gamepads, and in particular the XBox One. There are also a couple of new enemies from community member zharmad! If you're inte… | — | |
| Community | First 5 Updates To The Game! Hey everybody, First of all, thanks for your support of the game. It's really a good feeling to see all those positive steam reviews, I have to say. :D Secondly, we've been doing a laundry list of small updates and tweaks to the game based on feedback from the new, expanded group of players for the game. As you know, even having 100ish testers isn't going to catch everything, so again we apprec… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.