Tiling Town
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Tiling Town demo-v1.13 Changed the fullscreen behavior to fix an issue that makes the game uncontrollable on Steam Deck. (Steam Deck and controller support are not implemented yet, so for the best experience you'll need to configure controller bindings through Steam.) · Expanded the range of keys that can be assigned in the key configuration menu. As for the full version, I'm currently designing the puzzles for the f… | — | |
| Tiling Town demo-v1.12 Reorganized the categorization of tiles and terrain drawing tools. · Improved the behavior of terrain drawing tools. · Fixed a bug where lines drawn with the terrain drawing tool remained on the map when a specific cutscene began. | — | |
| Tiling Town demo-v1.11 Added a feature that allows you to place various terrain tiles along drawn lines. · Guide pages that rely on the content of other pages will now be unlocked only after you have read those prerequisite pages. | — | |
| Tiling Town demo-v1.10 If all cells are filled with tiles but other rules for completeing the Area are not satisfied, those rules will now be highlighted. · Fixed a bug that occurred when repeatedly clicking Quit the Game. · Adjusted the wording of some guides. | — | |
| Tiling Town demo-v1.9 Implemented a feature to write text notes. · Added new guide pages. · Added keyboard controls for scrolling the guide. · Improved behavior around unselecting tile/mark placement modes. · When selecting “Quit the game,” it now returns to the title screen. | — | |
| Tiling Town demo-v1.8 Restored camera controls when the mouse wheel pressed in order to move the camera even when tiles are selected. · Implemented a temporary fix for the issue where moving the camera too far away prevents returning to the map. I plan to address the following in future updates: · Area completion hint feature (providing inference methods to guide whether each area can be completed with available til… | — | |
| Tiling Town demo-v1.7 Changed camera controls using the mouse. · Implemented tile eyedropper tool (selecting the tile the cursor points to on the map). · Added an option to enable/disable looping within a category when selecting previous/next tiles. · Added an indicator to the guide list showing whether unread items exist within a category. · Updated some text. | — | |
| Tiling Town demo-v1.6 Added a description of the auto-save feature to the "Quit Game" dialog. · Made minor improvements to the guide. Content has been added to "Rules > General > Adjacent tiles must match their patterns." · Fixed the error check display for the road condition to complete Areas. | — | |
| Tiling Town demo-v1.5 Fixed the default key assignments for "select previous tile" and "select next tile" being reversed. · Fixed some text. I'm going to implement a hint feature that determines whether the specified area can be complete at that point and displays the reason if it cannot. | — | |
| Tiling Town demo-v1.4 Added a new guide page (Tips > general > A practical example: Right after the tutorial). If you're unsure how to proceed after completing the tutorial, please refer to this guide! | — | |
| Tiling Town demo-v1.3 Implemented undo and redo. · Added upper and lower limits for camera zoom. · Corrected some text. I'm currently writing a practical guide for players who are unsure how to get the fifth tile. Please wait for the next update... | — | |
| Tiling Town demo-v1.2 Added some keyboard shortcuts and implemented key configuration. · Removed a tree that obstructed the view. · Added a link to the official Discord server. | — | |
| Tiling Town demo-v1.1 Changed camera controls using the mouse. You can check new controls in the settings instructions. · Added support for Simplified Chinese. You can switch languages from the demo setting on Steam (Properties > General > Language). · Corrected some text. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||