Microlandia
Playing now
12+0 vs. yesterday
17%of peak
All-time peak
71Apr 2026
Playing now
12+0 vs. yesterday
All-time peak
71Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 1.14.3 New businesses now check whether their sector has room for another seller before opening, instead of founding blind into an already-saturated market and slowly bleeding out · A company that can't sell anything shrinks its staff quickly instead of holding a full payroll for months before a sudden mass layoff · The census now distinguishes between citizens leaving the city because they lost their… | — | |
| Game update | Version 1.14.2 Bus fares are no longer charged to riders who died or left the city partway through the month. Public transport ticket income was overstated by roughly 1 to 2% in a settled city, and by considerably more in a month with heavy turnover, so the fare line now shows what your riders actually paid. Citizen balances are unaffected: that money was never taken from anyone, it was only credited to the c… | — | |
| Game update | Version 1.14.1 Hotfix for the drag-and-build gesture for residential buildings sometimes silently failing without placing anything | — | |
| In-game event | Microlandia 1.14: The Construction Update Version 1.14 is all about building. New tools make construction more comfortable, the tools you already use got better, and new buildings give you real control over where your city's commercial life happens. We also wanted this version to open up different kinds of cities: cities that keep the flow of cars under control, or that gather their shopping into centers worth walking. One more thing b… | — | |
| Game update | Version 1.14.0 * Added neighborhood generator for the apartment and mixed-use buildings. Drag to build barcelona-inspired blocks with inner courtyards, or shift-drag for a classic city grid. * Performance improvements to simulation of big cities (20k+ residents) | — | |
| Game update | Version 1.13.22 Changing public worker salaries no longer reprices current employees, but starts in effect for the next hire. This reduces a lot of bugs related to price shocks. | — | |
| Game update | Version 1.13.21 New „Human Resources“ panel where the salaries of public workers can be changed and also an overview of the whole city staff payroll can be seen · New OST track by Pablo Rubio · Fix problem with bus lines when playing with game controller · Nerfed the ransomware asking price by 20% · New setting allows to override the cuttoff time of stats from 10 to 50 or 100 years. · Fix to stats UI not rende… | — | |
| Game update | Version 1.13.20 Neighborhood generator: when building single family homes, you can draw a rectangle and a neighborhood block with roads will be generated. Perfect for quickly building suburban areas. · We improved how we show street and lot parking in the cities, more reliably close to what is actually happening in the sim. Full parking lots and streets now show as such · Fixes to the fire department dispatche… | — | |
| Game update | Version 1.13.19 We now show a simplified version of the city at the farthest zoom levels with less detail and less triangles, which is ~20x faster · Simplified buildings can be disabled in settings (very useful for screenshotting your entire city with full detail) · Improved the rendering of cars, flowers, street lamps, contributing greatly to better FPS · We now try to recover corrupted city files when loadin… | — | |
| Game update | Version 1.13.18 Improved the traffic and public transport maps to better show where are the buildings with access failures due to traffic jams, public transport issues or disconnected roads · Improved AI of companies so they make better decisions on when to grow and rent bigger buildings/office space · Add „hard to reach“ indicator to companies that are have production problems because of traffic / public tran… | — | |
| Game update | Version 1.13.17 Car traffic can now slow down and disrupt bus routes and the travel time of commuters. · Added new „Company Lifespan“ metric. showing average age in years companies are going out of business. · The public transport map is better at showing slow stops and bad travel times because of congestion. · Hotfix for the ferris wheel not rotating on it’s axis sometimes and flying off above the city like a… | — | |
| Game update | Version 1.13.16 Hotfix for the company founding AI that sometimes was not starting up buildings, leaving them vacant · Hotfix for tutorial getting stuck at the civic development screen | — | |
| Game update | Version 1.13.15 The gift shop: you can buy the same gifts that appear in loot boxes at 10x the selling price. You can only buy gifts that you already received via loot boxes in any of your cities. · Increased the limit of 4 bus lanes to 5 · Job titles: now we track what role each member has in a company. motels have night clerks, restaurants have line cooks, tech start-ups have cloud architects, etc. · Improve… | — | |
| Game update | Version 1.13.14 New rare gift on lootbox rotation: Ferris wheel, the very tall and eye-catching tourist attraction · Fixed a rendering problem with basketball courts · Improved civic development UI: it now notifies when you have a new policy available · Policies now need less civic development points and need less time to become active. · Added optional hotkey mapping for pausing the game · Remember in setting… | — | |
| Game update | Version 1.13.13 New gift: Blimp, iconic airship that flies above your city for 6 months bringing a tourist wave · Improved night-time visuals: lights and materials were fine tuned for better-looking nights in the game · Better build tool: more buildings now can be placed by dragging, zones are easier to replace with buildings or other types of zones. · Workforce churn economics: employees will not contribute t… | — | |
| Game update | Version 1.13.12 Fire headquarters: A bigger, more effective fire brigade building taffed by up to 40 firefighters and equipped with two pump engines. · Improve performance of sound engine, it now uses a reasonable amount of CPU · Reduced the polycount of many models, for better FPS in some systems. | — | |
| Game update | Version 1.13.11 New variants corporate offices, towers and high rise buildings. · Improved user interface of public transport / bus management · We fixed many small bugs around the creation and deletion of bus stops that allowed invalid paths and prevented valid extensions between existing lines · The public transit map is now smarter about choosing paths when extending lines between existing stops · Camera mo… | — | |
| Game update | Version 1.13.10 New rare gift in rotation: Statue of chonkers, the fat cat (+1 toxo) · Hotfix for a problem with park index calculation that didn’t account correctly for the „distance to parks“ points · Improved performance of tax and payrolls, that were causing slow ticks · Improved summer atmosphere lighting | — | |
| Game update | Version 1.13.9 New triage view for hospitals: watch live your bed capacity, who’s in the waiting room and their urgency, and overall status of your healthcare system. · Citizens who died awaiting care will hurt your healthcare satisfaction score more dramatically and it recovers slowly over time. · Citizens will make better transport mode decisions when driving licenses or parking spaces are too expensive. | — | |
| Game update | Version 1.13.8 New palm trees 🌴 · Improved love simulation. We now use a better couples pairing/break-up algorithm. This also fixes a problem in our previous code that made couples without children moving in together very unlikely. · Improved housing „floor prices“ (the minimum that a landlord will ask for a unit) instead of a constant tied to the building quality, is now a number based on a „return over inv… | — | |
| Game update | Version 1.13.7 Promenades: a new road type that’s pedestrian-only. Can be connected to most buildings, when connected to residential buildings, only households without car will move in. · Retail shops: a new small building that can be used for retail or food sector businesses. · Connect promenades to retail shops for creating shopping districts that tourists and residents will visit. · Optimized most building… | — | |
| Game update | Version 1.13.6 Improved the precision of parking, commute routes, parking and bus simulation · Fixed a shader bug that was wasting CPU and GPU work · Fixed a problem that caused artifacts in view on max zoom out · Improvements in traffic sim performance for cities with 10k+ citizens | — | |
| Game update | Version 1.13.5 New policy: Rent control. When enabled, you can set a cap on how much rent can be increased by landlords, at the cost of reduced residential demand points. · Set rent control to 0% and rents will freeze. · Landlords might raise rent prices up to 3% yearly on full buildings when rent control is not enabled. · Optimized the tree models, now with less polygons, same look. · Big groups of trees wil… | — | |
| Game update | Version 1.13.3 New building: Shopping Mall. Can hold up to 12 retail or food shops. · Fixed a problem that prevented playing the game windowed on a second monitor at 2x speed | — | |
| Game update | Version 1.13.2 Hotfix for some objects sometimes staying invisible until the city was reloaded | — | |
| Game update | Version 1.13.2 Hotfix for some objects sometimes staying invisible until the city was reloaded | — | |
| Game update | Version 1.13.1 Better looking shadows in the „high“ preset (better grounded and sharper) · Better performance for shadows in all presets · Fixed a problem with casino gambling that made casino failed to account for some money wins and going bankrupt · Fixes a bug that caused the bus utilization to report %1 that wasn’t real | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.