Endless Escalation
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Endless Escalation - Scoring Update (0.8.0)major Added a new scoring system, based on the number of tries and the time spent to beat a level · Removed the resource loss on defeat · Added the resource conversion ratio option (decides how much resources you convert from) · Tweaked the placement range of the debuff zones and the magnetic fields · Balanced the difficulty · Improved the UI · Optimized CPU and memory usage | — | |
| Endless Escalation - Consequences Update (0.7.0)major Only a fraction of the resources are now kept on defeat (after the first boss) · Restored lowest resource production upgrade · Improved skill buttons and unit spawner tooltips (added bonus effect) · Improved resource bars everywhere · Removed strategy mode · Fixed level selection · Fixed unlockable markers | — | |
| Endless Escalation - New Path Update (0.6.0)major Added factory rally points · Units now prioritize targets of the type they counter · The factory spawn frequency and max unit upgrades are now in the same group as the unit upgrades · Reduced the scaling speed of the unit upgrades · Added the unit move speed upgrade · Increased the size of the clickable zone of the buildings · Tons of tweaks and improvements | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||