Endless Escalation
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Endless Escalation - Join Disord Update (0.7.4) Right click set the rally point of the selected factory · Added upgrade group level tooltips and improved the cost scaling tutorial · Reduced the debuff zones placement range · Debuff zones damage reduction now affects a percentage of the damage instead of an absolute value · Tweaked the base defense upgrades By the way, you can join our discord and give your feedback here: | — | |
| In-game event | Endless Escalation - Sadiquefunct Update (0.7.3) Improved the tooltips of the upgrade buttons and buildings · Improved the magnetic field repulsive effect when bullets are supposed to go through its center (don't just slow bullets down, push them on one side instead) · Only change factory orientation when there's more than 1 enemy base · Fixed corrupted saves leaving player in infinite loading | — | |
| In-game event | Endless Escalation - Final Boss Update (0.7.2) Changed the final boss of the demo 😈 | — | |
| In-game event | Endless Escalation - Juice Update (0.7.1) Added building spawn animations · Added building/unit upgrade animations · Added new background musics · Improved tutorials and UI | — | |
| Major update | Endless Escalation - Consequences Update (0.7.0) Only a fraction of the resources are now kept on defeat (after the first boss) · Restored lowest resource production upgrade · Improved skill buttons and unit spawner tooltips (added bonus effect) · Improved resource bars everywhere · Removed strategy mode · Fixed level selection · Fixed unlockable markers | — | |
| In-game event | Endless Escalation - Wall Street Update (0.6.2) Added the resource conversion feature and upgrade (replacing the passive income one) · Fixed building selection not always working while the game is pause | — | |
| In-game event | Endless Escalation - Timed Strategy Update (0.6.1) Added time controls (pause, slow-mo, fast-forward) · Added the "Strategy" game mode where your upgrades and resources are reset when restarting a level · Fixed some bugs | — | |
| Major update | Endless Escalation - New Path Update (0.6.0) Added factory rally points · Units now prioritize targets of the type they counter · The factory spawn frequency and max unit upgrades are now in the same group as the unit upgrades · Reduced the scaling speed of the unit upgrades · Added the unit move speed upgrade · Increased the size of the clickable zone of the buildings · Tons of tweaks and improvements | — | |
| In-game event | Endless Escalation - Auto Update (0.5.8) Auto upgrades are now marked on buildings and can easily be toggled by right-clicking them · Added tutorials for buff zones, debuff zones and magnetic fields · Game is now paused when a tutorial panel is displayed · Fixed some upgrades not always being unlocked soon enough · Saves have been reset | 21114313 | |
| In-game event | Endless Escalation - Early Game Improvements (0.5.6) Tweaked first chapter difficulty/length · Lowest resource income now doesn't stop | — | |
| In-game event | Endless Escalation - Hotfix (0.5.5) Fixed infinite loading after deleting a building. | — | |
| In-game event | Endless Escalation - Balancing Update (0.5.4) Applies recent upgrades to the already deployed units · Tweaked difficulty · Tweaked damage radius and frequency update costs · Tweaked some texts | — | |
| Steam news | Try Endless Escalation Now! Hi everyone! I’m thrilled to announce that the Endless Escalation demo is now available! In case you missed it, Endless Escalation is a strategy-driven incremental game where you must carefully choose your army composition, buildings and upgrades to overcome ever-evolving enemy forces. 🎥 Check out the trailer: If you enjoyed my previous games, long-term strategy, automation, or escalation mech… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.