ForwardVector
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| 29/09/26 : Forward_Vector_Demo : Update 1.1.4 Removed Changed Added Community Levels : · => Level Management Menu: Added the ability to update or delete your published community levels, complete with a refreshed account UI. · => Likes : Added the ability to like community levels. · => Editor: New Music Tool Panel. This new panel allow you to record and visualize player trajectories to help with audio timing. Including a draggable cursor al… | — | |
| 08/07/26 : Forward_Vector_Demo : Update 1.1.3 Removed Changed Added Editor : · => New Trigger Effects: Added two new effect types to the "Effect Trigger" actor: Type 7 ( NewSunIntensity ) and Type 8 ( NewFogDensity ). · => HEX Color Codes: Added the ability to directly enter Hexadecimal color codes into the Color Picker panel. (Note: There is a minor bug where double-clicking to select all text causes the details panel to lose focus). Bug… | — | |
| 29/06/26 : Forward_Vector_Demo : Update 1.1.2 Removed Changed Added Editor : · => New Shape Actors (Types 11 & 12): Added two new shape types. Note: These are decorative only and do not have collision. (Be aware that Material Type 3 is currently bugged on these shapes) · => Show/Hide Fog Button: Added a new toggle on the bottom bar to show or hide the fog. Disabling the fog offers much better visibility while building your level. · => Glob… | — | |
| 24/06/26 : Forward_Vector_Demo : Update 1.1.1 Removed Changed Character : · => Max Step Height : 40cm -> 20cm · => Fix Extended Hitbox not orienting with camera. · => Fix the velocity not resetting after a quick restart. Interface : · => Pause menu visual. · => While you are on the Main Menu, the ESC input will behave as a "Return" button. Added Feature : · PRACTICE MODE: The most asked element from the steam fest feedback, you can now pla… | — | |
| FVD_MajorUpdate_1.1major Hello everyone! :wave: This post is a little bit late. But nevermind. Update 1.1 for the Forward Vector Demo is officially live! The biggest part of this update is something we’ve been locked in and cooking up for the last three months: the in-game Level Editor is now available in Alpha! You can now jump directly into the demo and start building your very own levels! I am so happy (and slightly… | — | |
| 30/03/26 : Forward_Vector_Demo : Update 1.0.3 Removed Utilities : · => "Unpause" sign animation when you're dead. Changed Levels : · => EXPAND : The long introductory section from the start to the first teleporter has been removed and replaced with a shorter, and more dynamic one. · => The removed introduction section in "EXPAND" is now in a separate "TUTORIAL" level. Completing the "TUTOTIAL" will unlock "EXPAND". Character : · => Death H… | — | |
| 26/02/26 : Forward_Vector_Demo : Update 1.0.2 Removed Nothing was removed. Changed Some typos fixed. Added · Utilities : · "Quick Restart" Input : Allow players to instantly restart the run whenever they want. · Interface : · Added an additional cue when collecting fragments, for players who are hard of hearing or playing without sound. · Bob... | — | |
| 24/02/26 : Forward_Vector_Demo : Update 1.0.1 Removed Nothing was removed. Changed · Levels : · Expand Distorted : [22% : 23%] : Modified · Visuals : · New visual for the teleporter portals , but this is probably not the final version. Added · Utilities : · Unpause Countdown : 1.5s delay when closing the pause menu. · On death delay : A short period of 0.1 seconds where inputs are disabled just after dying. This prevents players from insta… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||