ForwardVector · published
Editor:
=> New Shape Actors (Types 11 & 12): Added two new shape types. Note: These are decorative only and do not have collision. (Be aware that Material Type 3 is currently bugged on these shapes)
=> Show/Hide Fog Button: Added a new toggle on the bottom bar to show or hide the fog. Disabling the fog offers much better visibility while building your level.
=> Global Culling Toggle: Added a button on the bottom bar that enables or disables the culling distance parameter for all actors at the exact same time.
=> Lock Actor Parameters: Added a new button in the details panel that allows you to lock an actor's parameters.
=> Early migration system: Handling level version compatibility between game version.
=> Culling Distance on Lights: Added the culling distance parameter to lights actors so they can be rendered, if needed, at any distance.
Editor:
=> Fixed an issue where the "Enable Collision" parameter on shapes would always reset to ON when reloading a level.
=> Fixed the "Fog Start Distance" parameter that wasn't saving properly.
=> Fixed the "Fog Start Distance" parameter that wasn't affecting the volumetric fog.