Dock King Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Build v0.64 - Fix for swimming Another bad bug! I really need to stop changing fundamental things during small patches. I changed how my physics interactions work (limiting it to certain layers), which broke entering the ocean so you couldn't properly enter or exit it. Fixed now, sorry! | 24456537 | |
| In-game event | Build v0.63 - Fix for broken tutorial Had a broken build before, sorry if you tried to play that! I'm only one guy and I forget to test out certain paths (I've gotten in the habit of just skipping the tutorial when I test). Should be all good now. | 24442057 | |
| In-game event | Build 0.61 - Wind, Lifts, Taxes, Merchant Progress, and more New · Wind! Wind will push you around, especially on windy days, so be aware of that when fishing and making deliveries. · Lifts! You can buy cranks from one of the urchins at night time and attach them to make the lifts operational. · Merchant progress - Making deliveries for merchants will add experience, they level up the next day. Only level 2 rewards implemented for most shops. Can see thi… | 24379432 | |
| Major update | Build 0.60 - New Level Design, Angry NPCs, and More New · Brand new level! The docks that you know are gone, the entire level has been re-vamped. All of the NPC's and shops are the same, but now it feels more like a proper Dock town. Credit to Jonah for the new design. · New tutorial with a shorter intro for deliveries to get to the merchant job stuff faster · Delivery minigame re-worked (no more carry meter) · Angry NPC's that punch you · Lots… | 23223404 | |
| In-game event | Build v0.58 New · Crabs that pinch you · Updated compass (HUD) background with levels · Updated game intro · Outlines on interactables · Merchant Jobs available every day · Rats Fixed · Optimized a lot of things · Fixed lots of bugs Known Bugs · Can skip day 2 by clicking continue twice at end of day 1 Also went to Play | Test with this build and met a lot of cool people! Thanks to everybody that stopped b… | — | |
| In-game event | Build v0.57 New · Can now see through all objects (no more annoying objects in way of camera) · Lighting now primarily baked (perf improvement) · Removed ocean transition (now seamless between in water and underwater) · Player-bought stalls now actually sell the items you place · Added fish pools that swim underwater (they don't yet affect catchable fish, just environmental) · Can now do merchant quest eac… | 21456473 | |
| In-game event | Build v0.56 Fixed a few problems that were in the v0.55 build: · Fixed soft lock that happens when failing the third merchant job in the tutorial. · This job was also ending a bit earlier than it should, and I also reduced requirements to make it a bit easier. · Merchant carpet quest is working again, can place and sell items. · NPC's were getting stuck in conversation spots and stacking up Also a few impr… | 21150793 | |
| In-game event | Build v0.55 (Known Issues) A couple people have faced these bugs so I wanted to make them known: · The merchant carpet quest is broken (after merchant job tutorial is finished, can take from Francisco), can't place items. · If you fail or abandon the third merchant quest there is a softlock with sleeping in the hammock, you must wait until you fall asleep (1 AM) or go to debug menu (right alt) and click "Time" then "Star… | 21038694 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.