Bobble Shop Simulator
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
11 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
11 Oct 2026
| Published | Title | Build |
|---|---|---|
| Minor Update & News Starting off with the minor update. There are some random crashes occurring for some players during the end of day process. As such we have reworked the saving process that kicks off at the end of the day which involved spawning a separate thread. It is currently unclear whether this will resolve the crashes as I have been unsuccessful in replicating them. So fingers crossed. We are still gathe… | 25649756 | |
| Patch 1.4.0 It's good to patch things up. In this patch we fix up the following: · Trolley not saving correctly. · Prices able to drop in to the negatives. Now prices have a min and max variance, and the further away prices get from original pricing the less likely they are to drift in that direction. · Market graph display issues. · Checks for customers taking expensive or unique items have been corrected… | — | |
| Patch 1.3.1 Very minor patch this one. · Fixed pricing of specific later game products not saving across sessions. · Added the floral wallpaper textures which had accidentally been excluded. | — | |
| Patch 1.3 A lot of rework for employees restocking has been completed. · Employees can be assigned to stock items which you have not yet assigned prices, or to only stock items which you have set prices for. · Employees restocking items with no assigned price will default the price to +10% above market price. · Restocking shelves which have items assigned take priority over empty shelves without a price… | — | |
| Update #3 July 29th Still unable to replicate the bug causing saves to become corrupted. This is still a very rare occurrence and most likely already fixed. As a precaution we have automated the restoration of save backups, if they have been created since implementation. Hopefully it isn't needed, but better safe than sorry. | — | |
| Update #2 July 29th We were advised of a critical bug which causes save files to become corrupted. Unfortunately the bug is not yet able to be replicated, however it may be related to one of the bugs fixed in the previous release. We are actively trying to replicate the bug at the moment. For the time being we have added more logging to the save process, and are creating a backup of the game save files before star… | — | |
| Updates July 29th Some more minor bug fixes and a crash fix. · Fixed the Bobble Stand Medium delivery causing a crash. · Fixed sorting collections by price. · Fixed UI bug showing "Sell" instead of "Place" in some instances when moving furniture around the store. | — | |
| Updates July 28th Few more bug fixes: · Further changes to how customer dialogue is generated. · Fix for payment logic where in rare cases the customer would provide less than they should. · Fixed loading a store with a number of extensions divisible by 3. We are currently planning improvements for our employees restocking and cleanup logic to make it much smarter, and making these employees more useful. There a… | — | |
| Update July 27th Sound extra fixes for a glorious Monday! · Fixed bug preventing loading a save with certain workbench configurations. · Fixed bug allowing certain displays to be packed away while products are still on them. · Fixed animations of certain items on load of a saved game. · Fixed in game tablet not opening to the Collections screen when interacting with a Bobble Stand or Card Holder. | — | |
| Update July 26th (Aus Time) Some quality of life improvements are being implemented. All rejoice! · Credit card payment input. · Entering a value such as 12.3 will automatically charge $12.30. No longer needing the extra 0 to be entered. This also means entering 177 will automatically charge $177.00. This does not mean you can under or over charge customers. Monetary values are still required to be exact. · Front door spa… | 24395511 | |
| Even More Stable! Some more stability and bug fixes never hurt anyone! In this patch we address the following: * Random Crashes due to a divide by zero has been tracked down and fixed. * Picking up a bobblehead being targeted by an automated trapper no longer breaks the automated trappers targeting. * Fixed loading of a saved game with customers that were previously awaiting dialogue. Even though a stable bobble… | — | |
| Tablet Interactions We have updated our tablet interactions so that they are click based, not focus based. Initially the intent for a focused based system was to mimic navigation of a tablet style system. Obviously this isn't great for something driven by a console or PC. As such, the in game tablet menus will now wait until you click on the button, before changing anything. Please let us know if you encounter any… | — | |
| Feedback & Fix So apparently customers did incorrectly take items off shelves which had yet to be priced. This is clearly not correct. An extra check to validate the price is set has been added to stop this insane behaviour! Other than that, it is clear that allowing incorrect change or card payment values only in the customer favour is a pain point. Now the exact amount needs to be input. We don't want incor… | — | |
| Crash Fixes Working off the assumption that the random crashes are caused by possible divide by zero errors, we have made some changes. Areas that could possibly result in a divide by zero, but have not in any of our testing, have had checks put in place to prevent even the possibility. Hopefully this resolves any future random crashes. We are continuing to monitor and attempting to recreate the crashes. | — | |
| Customer Reviews Fixed Reviews from customers are much better when they can be read. All customer reviews now show up and are being translated as expected. Enjoy reading what your customers think of your store! | — | |
| Bugs Being Fixed As bugs are reported, we are fixing. The two bugs fixed in this patch are: * Reloading a saved game has customers remain in store and also remain queued. Not leave the store with unpaid items. * Employees who are working as cashiers did cause a crash if interrupted during payment processing. This has now been resolved. There are some other known issues causing crashes we are attempting to repli… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Oct 2026 | Fri | 03:00 | No patch notes · unannounced build | 25668040 | public | 2 | — |
| 1 Oct 2026 | Thu | 10:10 | Minor Update & News | 25649756 | public | 2 | — |
| 2 Sep 2026 | Wed | 04:35 | No patch notes · unannounced build | 25072683 | public | 2 | — |