Bobble Shop Simulator
Last seen
0Sampled 47 minutes ago · not a live figure
—of peak
All-time peak
18 Oct 2026
Last seen
0Sampled 47 minutes ago · not a live figure
All-time peak
18 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.3 A lot of rework for employees restocking has been completed. · Employees can be assigned to stock items which you have not yet assigned prices, or to only stock items which you have set prices for. · Employees restocking items with no assigned price will default the price to +10% above market price. · Restocking shelves which have items assigned take priority over empty shelves without a price… | — | |
| Game update | Update #3 July 29th Still unable to replicate the bug causing saves to become corrupted. This is still a very rare occurrence and most likely already fixed. As a precaution we have automated the restoration of save backups, if they have been created since implementation. Hopefully it isn't needed, but better safe than sorry. | — | |
| Game update | Update #2 July 29th We were advised of a critical bug which causes save files to become corrupted. Unfortunately the bug is not yet able to be replicated, however it may be related to one of the bugs fixed in the previous release. We are actively trying to replicate the bug at the moment. For the time being we have added more logging to the save process, and are creating a backup of the game save files before star… | — | |
| Game update | Updates July 29th Some more minor bug fixes and a crash fix. · Fixed the Bobble Stand Medium delivery causing a crash. · Fixed sorting collections by price. · Fixed UI bug showing "Sell" instead of "Place" in some instances when moving furniture around the store. | — | |
| Game update | Updates July 28th Few more bug fixes: · Further changes to how customer dialogue is generated. · Fix for payment logic where in rare cases the customer would provide less than they should. · Fixed loading a store with a number of extensions divisible by 3. We are currently planning improvements for our employees restocking and cleanup logic to make it much smarter, and making these employees more useful. There a… | — | |
| Game update | Update July 27th Sound extra fixes for a glorious Monday! · Fixed bug preventing loading a save with certain workbench configurations. · Fixed bug allowing certain displays to be packed away while products are still on them. · Fixed animations of certain items on load of a saved game. · Fixed in game tablet not opening to the Collections screen when interacting with a Bobble Stand or Card Holder. | — | |
| Game update | Update July 26th (Aus Time) Some quality of life improvements are being implemented. All rejoice! · Credit card payment input. · Entering a value such as 12.3 will automatically charge $12.30. No longer needing the extra 0 to be entered. This also means entering 177 will automatically charge $177.00. This does not mean you can under or over charge customers. Monetary values are still required to be exact. · Front door spa… | 24395511 | |
| Game update | Even More Stable! Some more stability and bug fixes never hurt anyone! In this patch we address the following: * Random Crashes due to a divide by zero has been tracked down and fixed. * Picking up a bobblehead being targeted by an automated trapper no longer breaks the automated trappers targeting. * Fixed loading of a saved game with customers that were previously awaiting dialogue. Even though a stable bobble… | — | |
| Game update | Tablet Interactions We have updated our tablet interactions so that they are click based, not focus based. Initially the intent for a focused based system was to mimic navigation of a tablet style system. Obviously this isn't great for something driven by a console or PC. As such, the in game tablet menus will now wait until you click on the button, before changing anything. Please let us know if you encounter any… | — | |
| Game update | Feedback & Fix So apparently customers did incorrectly take items off shelves which had yet to be priced. This is clearly not correct. An extra check to validate the price is set has been added to stop this insane behaviour! Other than that, it is clear that allowing incorrect change or card payment values only in the customer favour is a pain point. Now the exact amount needs to be input. We don't want incor… | — | |
| Game update | Crash Fixes Working off the assumption that the random crashes are caused by possible divide by zero errors, we have made some changes. Areas that could possibly result in a divide by zero, but have not in any of our testing, have had checks put in place to prevent even the possibility. Hopefully this resolves any future random crashes. We are continuing to monitor and attempting to recreate the crashes. | — | |
| Game update | Customer Reviews Fixed Reviews from customers are much better when they can be read. All customer reviews now show up and are being translated as expected. Enjoy reading what your customers think of your store! | — | |
| Game update | Bugs Being Fixed As bugs are reported, we are fixing. The two bugs fixed in this patch are: * Reloading a saved game has customers remain in store and also remain queued. Not leave the store with unpaid items. * Employees who are working as cashiers did cause a crash if interrupted during payment processing. This has now been resolved. There are some other known issues causing crashes we are attempting to repli… | — | |
| Community | Opening Soon - Bobble Shop Simulator After a little over a year of development, Bobble Shop Simulator has a confirmed release date of July 24th! Yay, woot, hurrah, and so on! There are only a few remaining things left to ensure a smooth grand opening. First we have to finish creating the textures for all the different products. It total there are about 25 left to make which is about a week of work. Second is implementing the remai… | — | |
| Community | Updated Bobble Shop Simulator Roadmap The updated demo is released! There was a lot of feedback about the demo being 1 dimensional. So we added more content to the demo. You can now repair broken bobbleheads for customers, hire additional employees, sell furniture you no longer use, market price fluctuations, and we made some performance improvements! What is our plan moving forward to get the full release out? Glad you asked! Curr… | — | |
| Community | Bobble Shop Simulator Roadmap With the demo live, it's time to look to the future and what's in store for Bobble Shop Simulator! Here is our planned roadmap, if all goes well, so you know what to expect: | — | |
| Community | Play Test #2 Oh boy, it's finally happening! It's time for the second play test of everyone's favorite shop simulator involving bobbleheads, Bobble Shop Simulator! Be sure to join our Discord, and select the bobblehead role in the Welcome channel to gain access to the Bobble Shop Simulator category. This is where you can discuss the game and provide feedback/bug reports. So many things have changed, fixed,… | — | |
| Community | Play Test Success! HUGE thank you to everyone that played and reported bugs/feedback through our Discord. It's always good to see how others approach playing a game, as that's generally where the bugs lie. There have been several bug fixes implemented and changes made based on feedback. The next play test will happen later in January. That play test will include more content and full controller support. Localizat… | — | |
| Steam news | Bobble Shop Simulator Play Test Our first Steam play test is now live. Request access now and help us improve the Bobble Shop before the demo is released in February. The focus of this play test is: · Performance Issues: · How well does it run on older hardware or low power hardware · Are there any issues with running the game for an extended period of time · UI/UX: · Do the UI colours cause issues for any colour blind indivi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.