Astro Company
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Devlog #4 – The Core Fights Backmajor Devlog #4 – The Core Fights Back Hey everyone! This update is focused on making Astro Company feel smoother, more reactive and more replayable. I’ve been working on performance, new cards, balance changes and several smaller improvements that should make the game feel better during longer runs. Performance Improvements One of the biggest goals for this update was improving performance during la… | — | |
| 🚀 Devlog #2 – Scaling an Endless Tower Defense Without Killing Performancemajor 🚀 Devlog #2 – Scaling an Endless Tower Defense Without Killing Performance Hey everyone 👋 I want to share a deeper look at what I’ve been working on recently, because this update touches the core of the game more than anything else so far. When you’re building an endless tower defense , things work great at first… until the enemy count starts going up. Fast. ⚠️ The Problem: Endless Waves, Fin… | — | |
| 50+ New Cards, 30 New Artifacts, Performance Boost & Playtest Update!major Today we are excited to release the biggest update so far for ASTROCOMPANY : More than 50 new cards , over 30 new artifacts , massive performance improvements , and a fully updated Playtest build now available on Steam. This update expands build variety, late-game chaos, and the number of possible broken synergies you can discover. New Artifact System Artifacts are powerful, passive upgrades th… | 20359679 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||