Haunted Heist
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | How We Landed a 20-Year Industry Veteran for Our Game | Haunted Heist Devlog #3 In this video, we spoke with our Art Director, Micah Holland! We discuss: - How we discovered Micah and pitched him joining us - Full stack art direction - The art of being scrappy - Preserving Haunted Heist's personality amidst a character overhaul - The beauty of contraints - Game engines and 3D tools Feel free to leave a comment here or on YouTube and we'll be sure to get back to you! | — | |
| Community | Why we rebuilt our characters from scratch | Haunted Heist Devlog #2 In this video, we discuss: · Why and how we overhauled our characters · Our interest in making the Trickster more scary · Community playtesting for our new changes (join our Discord !) · Character design inspirations · Technical character stuff Feel free to leave a comment here or on YouTube and we'll be sure to get back to you! | — | |
| Community | We're in the Big Leagues Now | Haunted Heist Devlog #1 In this video, we discuss: - Wishlist Milestones - Marketing Strategy - Incentivizing Chaos: The Fright Score System - Walkie-Talkies - Maps and Navigation Feel free to leave a comment here or on YouTube and we'll be sure to get back to you! | — | |
| Community | Demo Update v1.1.0 - Microphone Customization + Stability DEMO PATCH NOTES - v1.1.0 Microphone Customization Your microphone is now configurable in-game! No more messing with your windows settings. Just select your mic and get yapping. For the nerds out there who might be interested, this change necessitated supplanting Steam's voice APIs with an open source audio compression codec called Opus. We are also anticipating more stable audio connections wi… | — | |
| Esports | Haunted Heist Next Fest Developer + Community Stream | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.