If Red Then Stop Demo
Playing now
43+14 vs. yesterday
49%of peak
Launch peak so far
8713:14 UTC
Playing now
43+14 vs. yesterday
Launch peak so far
8713:14 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Visual Update – We Chose a Direction (and You Can Sign Up for the Playtest!) Hey everyone 👋 A little while ago, we asked you to help us decide on the visual style of If Red Then Stop . After testing, iterating, and reading your feedback… We’ve made a decision! 🥳 🎨 Our new look We’re going with a blue, brighter interface combined with a technical grid background. We haven't reworked the 3D assets (cars, trains, roads, etc.) yet and will take a look at them later. Why… | — | |
| In-game event | 🚦 Development Update: Colors, Mood & Metaroot Game Celebration 🚦 Hey everyone 👋 We’re deep in development on If Red Then Stop , and right now we’re focusing on something that sets the entire mood of the game: 🎨 the visual style and color palette . 🎨 The color palette of the game! Above you can see several color concepts we’re currently experimenting with. Each palette gives the game a very different feeling. 👉 We’d love your feedback: · Which color style… | — | |
| Community | 🚦 Game Reveal: If Red Then Stop 🚦 You know that moment when you’re stuck in traffic and think, “Why is this light still red? 🤬” Well… we made a game about that. 🎉 Say hello to If Red Then Stop. Our brand-new project! Program traffic lights, barriers, and more to solve your city’s traffic problems! Improve your coding skills by learning to control time-dependent processes with realistic state machines. If you want to help us g… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.