Catch the Light
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
116 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
116 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Steam Next Fest Demo Is Live 💛 Hi 💛 Since you're here — thank you for stopping by. We're Olia and Alina. A few years ago we built Catch the Light because Olia had brain surgery and woke up with hemianopia, and we couldn't find anything that actually felt good to use every day. Maybe this app isn't something you need for yourself. But someone in your Steam feed might. Someone who just got a diagnosis, or is quietly figuring… | — | |
| Steam news | Demo is Out Now ✨ The demo is finally here! ✨ We’ve been waiting for this moment for a long time, and we’re really happy to finally share it with you 💛 This project is built purely on enthusiasm, so your feedback and support truly mean a lot to us. If you try the demo, we’d love to hear what you think 🙏 Thank you for being here 🫶 | — | |
| Announcement | Demo Launch – This Thursday Our free demo launches this Thursday . In the demo, you’ll be able to try the first set of daily practices focused on visual scanning, attention, and reading, explore several mini-games, and get a feel for the core mechanics and flow. We’re a small team of enthusiasts, and at this stage your feedback really matters to us. We’d be very grateful for any thoughts, impressions, or suggestions. And… | — | |
| Community | New trailer We’ve just released a new trailer for Catch the Light! Add to wishlist: Steam: | — | |
| Community | 6 New Mini-Games & Difficulty Selection Over the past 1.5 months, we’ve implemented 6 mini-games with customizable difficulty. They focus on training attention, object recognition, motion, and direction perception. We also added a structured level progression flow with scoring and feedback. New Mini-Games Each exercise can be adjusted by difficulty: timing, color complexity, stimulus density, and other parameters. This allows gradual… | — | |
| Community | New Medium Article! We’ve published a new article about how Catch the Light started — from a personal story to the first prototypes. If you’re curious about what inspired the project, how we searched for solutions, and why we chose this path, take a look. Read on Medium → | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.