LIMINAL WATERS - ENHANCED EDITION
Playing now
2+0 vs. yesterday
17%of peak
All-time peak
12Aug 2026
Playing now
2+0 vs. yesterday
All-time peak
12Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | THE HIDDEN DOORS HAVE APPEARED! Hey all! You might have noticed that some hidden Doors have appeared in the Pool Section of the Game. Keep an eye out and stay tuned. Be on the Lookout, as this will lead to something bigger in the forseeable future. | — | |
| Game update | STAGE 3 & 4 - REWORK + New Easter Eggs Hey all! People have been complaining about frequent updates and I get it! I will try to limit the amount of patches uploaded, though it will lead to BIGGER Downloads. Todays Update adds some cool hidden areas for people who like to explore every corner of the Game. Also, the Rework on Stage 3 & 4 is going pretty well and some cool new stuff has also been added to these Levels. Have fun exploring! | — | |
| Game update | STAGE 5 REWORK - DONE Quick Summary: - Improved Performance by deleting unnecessary Light Sources and Walls. - Added Several Secret Areas to the Level. - Added 2 new events to the Level. - Lighting has been reworked in some parts of the Level. (Brighter, more readable Image overal) - Several Bugs have been fixed, including collision issues. Some more Rooms were enhanced or altered as well. | — | |
| Game update | The Implementation of Level 12 has been started. Sorry for yet another Update but I wanted to get this out while I have time to work on the Game. Title pretty much says it all, I have been cooking some cool stuff and I will let you know more about it soon. It's been yet again, a busy weekend. Stay tuned! | — | |
| Game update | Lower Gravity in THE VOID + Several Fixes Todays Patch fixes some bugs and glitches that were reported. Also, a pretty big secret addition has made it to the game ;) The fixes involve secret areas so I will not post more in depth info. Those who know, know. Watch this space for more stuff to come. Had some cool ideas lately! | — | |
| Game update | Keycard Patch + Other fixes Keycard in Level 2 can now be picked up. I also made it easier to grab by changing it's size and by editing the physics system in the Game. Some people reported they had issues in a certain section of level 2 - this should now work better. Also: a Player fell into a pool that doesnt have stairs so he had to restart the Level. Thats fixed too. Added a rail to prevent players from falling. | — | |
| Game update | More Stuff Added + New (experimental) Graphic Options Hey all! I've been busy yet again and added 2 new cool secrets and new graphic options to the Game. People with a powerful PC can now render the Game in a higher Resolution than default (Supersampling) Also, the Shadow Quality can now be changed and increased. In Addition, I reworked the Flashlight and how it looks. Normal Players will not notice a difference but graphic Enthusiasts will see a… | — | |
| Game update | Mesh Fixes in the "Red Room" + Secret for people who like to wander off.... I see the screenshots, you know. Don't you think your actions go unnoticed! No further Explanation ;) | — | |
| Major update | LIMINAL WATERS BECAME LIMINAL WATERS - ENHANCED EDITION Hey all! You probably noticed a flurry of Updates during the last weeks and now you know the reason! LIMINAL WATERS has changed so drastically from it's release Version that I decided to give it a new Name: Enhanced Edition. Since Launch, 5 New Levels have been added, custom events in the Levels, a few (easy) puzzles, the Ability to grab any kind of Physic Object and carry or move it around in… | 24903719 | |
| Game update | Road to Enhanced Edition - Mouse Invert function added Its finally here! People who want, can now invert the mouse axis by pressing M in the Game. Also I reworked STAGE 3 & 4, made changes, added additional events and added new rooms and secrets. I will be revisiting every level and refine where I feel like its needed. When my Work is done, the Game will get a new Name called "Liminal Waters: Enhanced Edition" Thats simply because the current and f… | — | |
| Major update | SUMMER UPDATE / ENHANCEMENTS #2 Hey all! I am back with the RELEASE of PART 2 of my Summer Update Project! I put in some insane work hours during last week and made some more substantical Improvements and additions to the Game! · REWORK OF STAGE 9 ORIGINS (new hallways, better lighting, new events, new rooms) · MORE EFFECTS ( Wind, moving Clouds, Thunderstorms, Moving Stars etc.) Added to Various Levels! · Graphic Options, wh… | 24826021 | |
| Game update | GRAPHIC AND RESOLUTION SETTINGS ARE FINALLY HERE! I know its been a while and all but finally some graphic and resolution settings have made it to the game. I may expand that in the future but for now its everything we need ( I think) Thanks for waiting and hope you enjoy the Game! | — | |
| Game update | THE VOID - New Physics Objects + Particle Effects added The Void is now more interesting to play due to more interaction possibilities. Some small additions wich make a big difference! Thats all for today! | — | |
| Game update | Teleporters Galore! In addition to todays Summer Update, I added teleporters to larger levels that require a lot of walking. You can also experiment around with them and see where they take you ;) | — | |
| In-game event | SUMMER UPDATE / ENHANCEMENTS Hey all! I hope you are enjoying Summer this Year! In case you want to cool off a bit, maybe its time again to play Liminal Waters! Today I am releasing an Update that Enhances STAGE 5. More Rooms were added, also new Music and Sound Effects. Also, I added more Events to Stage 5 and Stage 9. This Update is part of my ongoing Review Project were I try to enhance the Game were I felt it was neede… | 24760424 | |
| Game update | Puzzle Patch. Hey all! Todays patch adds a little hint to make it more obvious what the player is supposed to do at a certain location with a puzzle. also, there have been issues with achievements not triggering despite them being set up correctly. These Achievements have been removed wich leaves the Game at 49 atm. Will definitely change that when I got some time again to work on achievements. | — | |
| Game update | HEAD BOBBING can now be disabled by pressing H Due to multiple Requests now, I added a function to disable headbobbing by pressing H while in the game. | — | |
| Major update | The "Behind Closed Doors" Update. Hey all! Todays Update is all about the "Backrooms of the Backrooms". That means that all the doors in the game have been overhauled - Interactivity has heen added. Some Doors can now be openend, and many rooms and secrets have been added to the Game. This Update basically adds a new layer to already existing Levels, giving them more variety and places to explore. Along with this Update, there… | 23828537 | |
| Game update | STAGE 4 REWORK STAGE 4 has received a pretty big rework with sections changed and some stuff added. I did this to make sure every level looks and feels great and the variety is enough in each level. Also some collision issues were fixed and some more easter eggs were added to the game. Happy exploring! | — | |
| Game update | Mouse Sensivity Slider has been added. Hey all! The Mouse Sensivity can now be tweaked while IN the Game. The Setting can be found in the Pause Menu when you are in a level. | — | |
| Game update | Doors Patch All Doors replaced with Higher Quality Models + Door Events + New Secret Room | — | |
| Game update | Crouching + Credits added Now you can crouch in the game. Also a Credit Screen has been added and a physics room for testing (might come in handy in the future) Also, I reworked a small section of level 1 again as I was unhappy with it. Those who know the Game well will notice the difference for sure! A New Easter Egg has been added also. Thanks for playing! | — | |
| Game update | Physics Improvements - June 12 Hey all! I made a small Update to the Game wich improves all the Physics Objects in the Game. The Collision Models are now much more detailed and precise, allowing for better and more realistic interaction. I know there is a "bug" where you can use certain objects to "travel" in an interesting way but I think its actually a feature, so I will leave that in. I had much fun using that bug myself… | — | |
| Game update | The 5 AM Patch - Level Transition fixed. Level 6 had a broken level transition trigger wich SKIPPED 2 entire levels. FIXED now. | — | |
| Game update | PHYSICS UPDATE Hey all! Its now possible to grab Objects by pressing E! Hold E to carry objects and RELEASE E to drop. This new feature is currently in testing so you may have unexpected results!!! Any bugs or issues with this, report them to me asap please :) | — | |
| Major update | THE VOID + ALIVE WATERS UPDATE The "THE VOID + ALIVE WATERS" UPDATE introduces a large number of environmental events, atmospheric improvements, and unsettling surprises throughout the game. Hey all! I've been insanely busy with this MASSIVE Game Update wich I am releasing TODAY! Here is a quick summary: - New and final STAGE "THE VOID" Released! No spoilers here though ;) - Added numerous random environmental events across… | 23630406 | |
| Game update | ACHIEVEMENTS UPDATED + FOV SLIDER + PREPARATIONS FOR FINAL CHAPTER. Hey all! The Work on the final chapter of LIMINAL WATERS is going full steam ahead! Meanwhile I am releasing this Intermediate Update wich brings all the achievements up to date! Also, we now have a FOV Slider in the Game! STAY TUNED and Bye for now! | — | |
| Game update | Hotfix, True 4k Patch - June 3rd This small patch fixes some issues that were introduced with the latest content update. Small stuff like flickering textures and a typo in one of the signs. Also I disabled TSR by default now, that means that the game now looks super crisp especially in higher resolutions than 1080p. The eye candy might result in a slightly lower framerate tho so I will watch the feedback on this one. Also, the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.