Flamebreak
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
414 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
414 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Flamebreak 1.5.17 1.5.17 - 2025-09-01 Changed · Options > Display: Resolution dropdown shows better options Fixed · Crash when minimizing the window | — | |
| Game update | Flamebreak - 1.5.16 Patch: Brightness; Fullscreen; Fixes Version 1.5.16 - 2025-08-08 · Added · Support for managing brightness · macOS: Native Apple Silicon (ARM64) support · Changed · Improved multiple display support · Removed gamma and added brightness control for all window options · Fullscreen toggle behavior is more reliable and preserves window size/position between modes · Updated and expanded game controller mappings for broader device suppo… | — | |
| Game update | Flamebreak 1.5.14 Fixed · Error reporting Changed · Better Linux and macOS controller support · Updated the controller backend to use GLFW on macOS and Linux. · Won't switch controls to the mouse on small mouse movements · Updated to the latest Java 17 | 13763131 | |
| Game update | Flamebreak 1.5.12 Fixed · Boss intro not rendering properly · Changed · Default to XInput controllers on Windows · Added default controller bindings for Xbox Series wireless controllers · Linux's data dir is moved to $XDG_DATA_HOME/NimblyGames/Flamebreak or ~/.local/share/NimblyGames/Flamebreak · Linux's cache dir is moved to $XDG_CACHE_HOME/NimblyGames/Flamebreak or ~/.cache/NimblyGames/Flamebreak · Migrated al… | — | |
| Game update | Reverted - Flamebreak 1.5.10 I reverted back to an older version because this one failed to transfer progress files to the new locations. · Moved directories to user space · Linux - ~/.local/NimblyGames/Flamebreak · macOS - ~/Library/Application Support/NimblyGames/Flamebreak · Windows - %LOCALAPPDATA%\NimblyGames\Flamebreak · Updated to the latest JDK 17 version · Updated to the latest libGDX version | — | |
| Game update | Flamebreak 1.5.8 keyboard fixes Core input libraries have been updated. · This will require you to update all your keyboard, mouse and controller settings . · Updated to the latest version of Java | — | |
| Game update | Flamebreak 1.5.7 Changed · Updated Java to 11.0.14 Fixed · Error reporting not sending crashes. Security · Updated log4j to 2.17.1. Flamebreak 1.5.6 I never released 1.5.6. | — | |
| Game update | Flamebreak 1.5.5 Changed · When using a controller with auto targeting: · Faerie blink, and Apparition stone will blink to your target if you're not walking (pushing the left joystick or d-pad in a direction). · Cyclone will pull enemies to your target if you're not walking (pushing the left joystick or d-pad in a direction). · Telekinesis will throw the enemy to your target if you're not walking (pushing the l… | — | |
| Game update | Flamebreak 1.5.3 controller fixes Fixed a bug that cause some controllers to crash the game. · Updated filters to prevent an XBox 360 controller showing up twice in the controller list. | — | |
| Game update | Flamebreak 1.5.2 Fixed an issue with stat percentage changes not showing up on the "Select race" screen for custom runs. | — | |
| Game update | Flamebreak 1.5.1 macOS fixes Fixed an issue where the game wouldn't launch on older macOS version · Updated Java to version 14 · Added use of the Z garbage collector. This should eliminate any game stutters from the underlying virtual machine. | — | |
| Game update | Flamebreak 1.4.3 Hey everyone, A few minor updates for you · Fixed an issues where the UI wouldn't always show a controller when it was plugged in. · Improve error messages for some crashes. · Other rare crash fixes. | — | |
| Game update | Flamebreak 1.4.1 Hey everyone, We fixed several in-game crashes and game failing to launch issues on Windows. As always please send your log files to [email protected] if you run into any issues. We also monitor the Steam forums if you'd prefer to post there. Thanks! | — | |
| Game update | Flamebreak 1.3.9 Hey everyone, Thanks again for all the helpful error reports. As always please continue to send your log files to [email protected] if you encounter an issue. This patch should fix a frame buffer crash several users were encountering. I also added an error dialog for users that don't have proper OpenGL drivers installed and so we can't create an OpenGL window. Happy gaming! | — | |
| Game update | Flamebreak 1.3.8 Fix out of memory crashes Hey everyone, Thanks again for all your help ironing out these crash issues! This time the out of memory crashes should really be fixed, I had a typo in the last patch so I didn't actually fix it 🤦♂️. | — | |
| Game update | Flamebreak 1.3.7 Hey Everyone, We fixed several crash issues, in particular: · Out of memory crashes. · Nested iterator issues causing start up crashes · Index out of bounds crashes Unresolved issues: · MacOS can't load libobjc.dylib · Incomplete frame buffer We added more logging so if you experience any crashes please email your log files to [email protected] Thanks Everyone! | — | |
| Game update | Flamebreak update Added automated error reporting if the game crashed · Updated MacOS notarization · Dropped MacOS 32 bit support · Will put the same on a super sale due to the pandemic | — | |
| Game update | Flamebreak 1.3.5 Fixed blurry fonts on skills and items · Fixed XInput controller support on Windows 7 | — | |
| Game update | MacOS Catalina support MacOS Catalina support · Bug fixes when changing from fullscreen to windows mode Good luck on the daily challenges! | — | |
| Game update | The Quests and Sets Update 11 New Powerful Item Sets To Unlock · Spellsword's Destiny · Earthsplitter's Armory · Willowthorn's Grasp · Lost King's Call · Minos' Folly · Wanderer's Ruse · Hymn of the Colossus · Ambusher's Disguise · Archmage's Regalia · Zombie Lord's Defiance · Ragathor's Thirst 3 New Stat Warping Elixirs At The Bazaar · Elixir of Balance · Elixir of the Savant · Elixir of Hubris 12 New Achievements · Rac… | — | |
| Game update | Update - March 29th 2016 Changes · Proctus is now vulnerable for 9 seconds after his guardians die (up from 8) · Proctus now throws his spear more quickly · Proctus' shockwave is now an 8-way attack cast only to protect his guardians as they respawn · Proctus now throws his shield when his health falls below 70% · Proctus now throws triple-spears when his health falls below 40% · Fixed a daily leaderboard issue that ca… | — | |
| Game update | Update - March 25th 2016 Changes · Controllers - new control option 'Lock Mode' (Always Locked, Lock While Attack Held, Free Cursor) · Most controllers now use the 'Always Locked' mode by default; to restore the previous behavior switch to 'Lock While Attack Held' under Controls -> Lock Mode · Active live streams can now be hidden from the main menu by clicking the text · Dust overworld map icon now glows when a nearby… | — | |
| Game update | Flamebreak Officially Launches March 15th 2016 We're extraordinarily grateful for the enthusiasm and feedback from our community throughout early access. Your ideas and critiques played a critical role in Flamebreak becoming the game that is today and your support and encouragement made development a joy. Thanks again for your continuing support and feedback. We're excited to continue development and expansion of Flamebreak! | — | |
| Game update | Update - January 28th 2016 Changes · Dagger - increased attack damage multiplier from 1.0 to 1.2; decreased attack speed multiplier from 1.2 to 1.1; improved backstab damage bonus from 40/80/120% to 50/100/150% · Spear - increased attack damage multiplier from 1.0 to 1.3; decreased attack speed multiplier from 1.0 to 0.8; improved throw charge time from 2/1.5/1.0 to 2/1.4/0.8 · Melee attack range is no longer reduced for… | — | |
| Game update | Update 1.1.2 Changes · Improved 'Custom Mode' to allow players to gain spirit and complete achievements · Added 'Story' to the main menu allowing players to rewatch unlocked cutscenes · Increased the visibility of warning shadows in meteor shower hazards · Improved loadout variety in normal (pick-3) mode · Fixed a few visual, performance, controller, and crash bugs | — | |
| Game update | Update Gameplay Adjustments · Reordered god plane unlock order to better reflect perceived difficulty (Necrus/Sepicles/Halarin/Furere/Proctus -> Sepicles/Furere/Halarin/Necrus/Proctus) · Feather of Sepicles now only effects enemies (not the player and allies) · Followers now path correctly even when very close to the player · Players now have the option to retry with the current hero configuration upo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.