Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FlamebreakNewsUpdate
Game update

Update

Flamebreak · published 4 Jan 2016, 23:16 UTC

All newsPlayers around this dateRead on Steam

Gameplay Adjustments

  • Reordered god plane unlock order to better reflect perceived difficulty (Necrus/Sepicles/Halarin/Furere/Proctus -> Sepicles/Furere/Halarin/Necrus/Proctus)
  • Feather of Sepicles now only effects enemies (not the player and allies)
  • Followers now path correctly even when very close to the player
  • Players now have the option to retry with the current hero configuration upon death

Visual Adjustments

  • Shadowform Wrappings now tints squires, turrets, and ethereal projections for visual clarity
  • Miniboss icons on the overworld map no longer render a hazard triangle underneath
  • Enemy cast animations no longer erroneously play after movement-dependent skill invocations have been interrupted by root effects
  • Players now see a brief overview of stats from the current run upon death

Bug Fixes

  • Various minor bug fixes
More from Flamebreak

Other announcements

All news
Game update7 Dec 2025Flamebreak 1.5.20 Music Loop Bug FixedFixed the looping music issue that could cause tracks to repeat endlessly in certain situations If you still encounter any odd audio behavior after this update, please let us know via the community hub or support so we can investigate. Thanks again for playing and for all your feedback.Game update16 Nov 2025Flamebreak 1.5.19: Input Crash & Music Loop FixThis hotfix resolves a crash caused by unmapped input keys and fixes an audio issue where victory/level-complete music could get stuck looping a short segment on some systems, so the full track now plays as intended. · Fixed a crash caused by polling an unmapped/unknown input key, preventing the "GLFW error (65539): Invalid key -1" exception seen in 1.5.18. · Fixed an issue where victory/level-…Game update11 Nov 2025Flamebreak 1.5.18Fixed · Meteor strike sound now plays at the correct volume.