Time (UTC)SourceWhat changedAddedEditedRemovedReference
11 Feb 2016
NewsUpdate #9 : Endgame, Part I———Game update
Game update · published 11 Feb 2016, 05:14:29 UTC
Update #9 : Endgame, Part I
After a month of work I'm happy to bring you the biggest update yet! Six new enemies, two more levels, a new boss, and loads more features, tweaks, and bug fixes! Hope you enjoy all the new content. On a more technical note, steam integration has been temporarily disabled, as it seemed to be causing problems with Windows 10. I'll be working hard to try to fix this so we can have high-scores and…
Hi there! I hope everyone had a great holiday season, but now that it's over it's time for more updates! A bunch of new items, tiny bug fixes, and balance tweaks dominate this update. Of course, new items require some new deadly wildlife... Finally, the most obvious thing for this update is a minimap in the top right of the screen. I'm not 100% sure this is a good idea, so please let me know wh…
After a long delay punctuated by a hard drive failure comes the first pass of Steam integration! Sixteen glorious achievements for all your achieving pleasure, and a global high-score board with which to show off your prowess. Most of the achievements should be pretty easy to get for experienced players, but harder achievements will come with late-game content. Please let me know if there's an…
Another new character this update, Emmy Wolfe. Her jump-jet dodge gives her plenty of mobility and two machine pistols send out loads of bullets wherever you aim, albeit with plenty of bullet spread. Even more exciting are the Item Shrines; two gates scattered across the galaxy take you to a planet where you can manipulate item drops. Change the odds to drop more offensive, defensive, or utilit…
Fixed a game-crashing bug, and while I was puttering around the code fixed a few miscellaneous bugs. Some miscellaneous optimizing happened as well, simplifying some planetary effects and reducing the number of draw calls to keep your GPU happy! -Getting critical hits while using Nadia no longer crashes the game -Meteors stop advancing when game is paused -If you clip into a wall, you can alway…
NewsUpdate #5 - Nadia and Major Rebalancing———Game update
Game update · published 5 Nov 2015, 16:10:02 UTC
Update #5 - Nadia and Major Rebalancing
Wow, it feels like it's been too long since I've uploaded a build. This update was supposed to come out last week but loads of miscellaneous bugs and hardware issues delayed it until now. Sorry about that. Apology out of the way, here's the awesome news! A brand-new character, Nadia, is in the game, fighting with high-explosives and a hefty wrench. It took a bunch of work to make a melee charac…
NewsUpdate #4 - Seeds, Plants, and Challenges!———Community
Community · published 16 Oct 2015, 21:53:20 UTC
Update #4 - Seeds, Plants, and Challenges!
The biggest update yet! Several new items, from the low-level buffs to ridiculously powerful late-game enhancements. The first creatures of a brand-new alien race, the KaasTau are scattered around the galaxy as well; symbiotic plant-machine hybrids with a focus on summoning and ranged attacks. Most exciting though, is character progression! Each character has three challenges, from resource gat…
Moonstrider's been out for a week now and I'd like to thank all of you for your comments, bug reports, and ideas. It really means a lot to know that people are playing this. As for the update, it's not a very flashy one, but has a lot of behind-the-scenes work. Most obvious is that the gui will scale properly on 1080+ monitors. More important though, is that seeds are now easier to control, lay…
Version 2 of Moonstrider is here! Some major changes this update, primarily to the game economy. Gems are a bit rarer and there should be more interesting decisions to be made. Plenty of item tweaks, a windowed mode, and all reported bugs are (hopefully) fixed. Let us know what you think of the changes! Balance · Bosses drop no gems, slightly less health · Merchants drop more gems on death · Ab…
The first of what should be many updates to come! No major changes here, just fixing several audio balance issues, a bug or two, and a little bit of graphical polish to hopefully make the GUI more intuitive. It didn't feel like quite enough content to merit Version 2, so 1.1 it is. Unless any game-breaking bugs arise expect Version 2 sometime next week!