Dicey Bizniz
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Version 1.0.12 (Jan 19, 2026) Fixed several small bugs, some reported by players and some I've identified myself while watching Twitch streams and YouTube videos about the game (thank you all, guys!!). · Redrawn (by hand) some of the graphical assets that were found to be unsatisfactory by many players. | 21562329 | |
| Version 1.0.11 (Dec 29th, 2025) This is a bit of a housekeeping release: · Fixed a visual glitch that caused the Victory scene to show an incorrect amount of Dragon Tears during runs with Boss Battles enabled · When the next ante is a Boss Battle, now the "Continue My Game" button in the Shop says "Continue to Boss Battle" | — | |
| Version 1.0.10 (Dec 28th, 2025) Thank you so much to grimorae for both of the following: · fixed a microscopic bug in the early-scoring system which happened only once in a million, but still... · added a small "owned" counter to dice, relics, and spells in the shop (so you know off the bat how many of each you already own) | — | |
| Version 1.0.9 (Dec 21st, 2025) The font size for certain labels in the shop and main bout scene now adapts better when large numbers need to be displayed. | — | |
| Version 1.0.8 (Dec 21st, 2025) I often watch livestreams from content creators playing Dicey Bizniz, and I try my best to capture their comments and (sometimes) complaints, and turn them into action items to improve the game. This release fulfills two of the "most wanted": · the wild_d6 die now re-evaluates itself each time a die is moved into a battle tray during Boss Battles, this implements the true spirit of this die's m… | — | |
| Version 1.0.7 (Dec 20th, 2025) Added rain (with proper 2D physics and sound) to game-over scene · If player enters a boss battle with fewer than 5 dice, the battle manager will provide the missing dice to complete the minimum shared pool size | — | |
| Version 1.0.6 (Dec 19th, 2025) Silly me, I forgot to make dice "unlockable" during boss battles. Now it's fixed. Thank you all for your patience. | — | |
| Version 1.0.5 (Dec 19th, 2025) Fixed one typo in a button label. | — | |
| Version 1.0.4 (Dec 19th, 2025) Added a small "holiday touch": play the game between December 21st and January 1st to see it. 😝 | — | |
| Version 1.0.3 (Dec 18th, 2025) Activated game engine option to ensure that the game UI aspect ratio is kept regardless of the screen/window resolution it's played on. Thanks to Moonbane for graciously reporting this, and for being patient about it. | — | |
| Version 1.0.2 (Dec 15th, 2025) Darkened most of the fonts in tooltips, as per suggestions that came in from several players. Thank you all guys! | — | |
| Version 1.0.1 (Dec 14th, 2025) Players reported a small issue with the way two of the bosses selected the dice during boss battles, the selection method has now been fixed, and now all bosses select their dice correctly during battles. | — | |
| 1.0.0-RR5 Minor hot-fix: the wild_d6 now works correctly during boss battles when the boss picks it as its last die. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 20 Jan 2026 | Tue | 00:19 | Version 1.0.12 (Jan 19, 2026) | 21562329 | public | 2 | — |