The Factory Must Fall
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New Feature Preview - Preparing Playtest III After taking a little break (due to my family growing by one more member 🐣) I am now finally back at work on the game. Here some preview of what we have been working on: ESSENTIALS SHOP The shop now has some additional slots to always provide essential items - this should hopefully solve the RNG issues of some players not rolling any drills - effectively losing runs on bad rolls. RANDOM RESOUR… | — | |
| Community | 1000+ Wishlists - THANK YOU THANK YOU The playtest is now closed - and wow was it a good one 🥳 The playtest far exceed my expectations. Here are some stats: · 700+ people tried out the game · 10'000+ matches played · More than 1300 people wishlisted the game! (THANK YOU!) This is a huge milestone for the game. Thank you all for your detailed feedback, I received over 100 detailed survey responses. This feedback is invalu… | — | |
| News | Public Alpha live NOW! The time for waiting is finally over! 🥳 TFMF is now available for public playtesting! Here the major new features since the last playtest: · Direct friend PvP · Tier 2 Units · Planes · In-game Leaderboards · 13 new buildings · New pathfinding system · Any much more ... Thank you so much to you all for your support! Looking forward to see what builds you all come up with! 🔥🔥🔥 Join the discor… | — | |
| Community | Playtest II Release Date Announcement We finally have a release date! Playtest II will be available from May 22–31 I’m really excited to finally let you experience all the changes since Playtest I. We also have a special community event planned for this playtest — more on that soon. Internal testing uncovered a few more bugs that I’m currently fixing to make this playtest the best it can be! Thank you all for your patience and cont… | — | |
| Community | Getting ready for Playtest II Hey everyone! First of all, thank you for your kind words and all the feedback since Playtest I. I truly appreciate your feedback and constructive criticism. It gives me a lot of motivation! I have been hard at work, implementing your feedback and getting all the new features ready for playtest II. The new build already has more than 60 commits and 1000+ changed files. Here some highlights: ✈️P… | — | |
| Community | Playtest I closed Hey everyone The playtest is now closed. Thank you very much to everyone participating in this first round of playtesting! Your feedback is truly valuable and will definitely help me to improve the game! There has been much competition on the leaderboard already this playtest. 56 players competed over 450 matches. Please join me in congratulating the winners of the first playtest: 🥇#1 Juggerna… | — | |
| News | Playtest I is now live 💥 Hey everyone After LOTS of work, the first playtest is finally live! If you signed up for the playtest, you should have gotten an email by now, giving you access to the playtest! New features in this playtest: · Ranked Mode (PvP Ladder) · New Buildings · Visual overhaul of the map The playtest runs from now until Monday evening. If you did not receive access, drop me a message on discord, I wil… | — | |
| Community | Signups for the first PvP Playtest open! 🏭⚔️ Hi everyone! Since the itch.io pre-alpha, I’ve been working hard on the new Steam PvP version of The Factory Must Fall . I am now finally ready to show the game to a larger audience! 📃 Signups are Open I’m officially opening signups for the first PvP Playtest. This will be the first in a series of weekend tests as I continue developing and balancing the game. How to get in: · Head to the The F… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.