MagicKingdom Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Rewrote all skill descriptions. Added the Undead Shield skill to the Undead Mage and Undead Summoner. Added an Inventory Sorting feature. Rewrote all skill descriptions. | — | |
| Game update | Translation & Inventory Updates Fixed translation issues. Updated the inventory UI. Inventory capacity is now effectively unlimited. Each inventory page can hold up to 80 slots, and a new page is automatically created when the limit is reached. Fixed the inventory button flashing issue. Removed the inventory trash bin button. | — | |
| Game update | Hero Balance & Skill Update Hero Balance & Skill Update Paladin Adjusted Blade Storm damage. Divine Shield changed from a passive ability to an active skill. Added a new Ultimate: Holy Sword. Added a new skill: Charge. Mage Adjusted Flame Burst damage. Archmage Form changed from a passive ability to an active skill. Added a new Ultimate: Meteor Shower. Added a new skill: Blink. Priest Adjusted Frost Nova damage. Prayer ch… | — | |
| Game update | Gameplay Updates Adjusted the Archery Range rewards. · Updated the Paladin's animations. · Reduced the damage of the Paladin's Blade Storm and increased its mana cost. · Added sound effects to the Angel's abilities. · Increased the health of the Undead Archer and Undead Mage . | — | |
| Game update | Gameplay Fixes Fixed issues with the Reward System's Shackle effect. · The Reward System can now offer duplicate skills. · Fixed the skill level issue when entering from Wave 5 onward. · Improved Priest AI behavior. · Fixed the Arrow Tower facing direction. · Adjusted the summon abilities of the Necromancer and Undead Summoner . · Adjusted the Priest's Angel Summon ability. | — | |
| Game update | Feature Updates 1.Cloud Save Added to the Demo – Your demo save data can now be carried over to the full version. 2.Automatic Worker Assignment – Workers can now be assigned automatically. 3.Player Camera Adjustments – Improved the player camera/view. 4.Character Animation Improvements – Updated and refined in-game character animations. | — | |
| Major update | Darkness falls | — | |
| Game update | Visual Improvements for Magic Kingdom 1.The hero portraits have been redesigned, and new hero CG artwork has been added. 2.The combat unit portraits have been redesigned. 3.The building icons have been completely redrawn to make them more visually distinct and representative. 4.The skill icons have been redrawn to make them more vivid and visually expressive. 5.The game cover has been redrawn to feel more spacious and brighter. | — | |
| Major update | Major Update — A Milestone for Magic Kingdom Demo The game difficulty has been updated from Easy / Normal to Normal / Hard . Players must first clear the current difficulty before unlocking the next one. · Magic Kingdom is designed around player level progression and equipment accumulation, allowing players to strengthen their combat units and enjoy the excitement of loot grinding and character growth. Because of this, we do not want players t… | — | |
| Major update | A Significant Update Demo 1 Deeper and More Meaningful Combat Strategy Adjusted battle pacing to give more weight to real-time decisions and team composition Strengthened synergies between heroes, unit types, and defensive towers Each run now supports multiple viable solutions instead of fixed, optimal builds 2 A More “Roguelike” In-Run Experience Introduced / reworked Random Events, Upgrade Choices, and the Talent Syst… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.