MagicKingdom Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| Game Level Reworkmajor Each difficulty has been divided into 4 stages, allowing the difficulty to increase gradually and providing a smoother and more enjoyable gameplay experience while reducing the number of deaths. Added a confirmation screen when deleting save data to prevent accidental deletion. Fixed issues with cloud saves. | 25135213 | |
| All tutorials completely reworked All tutorials completely reworked Health issues resolved Potion‑related issues resolved | — | |
| New Features - Mage's Firestorm can be direction‑controlled with the mouse. - Blink skill can be direction‑controlled with the mouse. - Fixed difficulty‑selection issue in the main menu. - Display unit info when hovering the mouse over units. | — | |
| Rewrote all skill descriptions. Added the Undead Shield skill to the Undead Mage and Undead Summoner. Added an Inventory Sorting feature. Rewrote all skill descriptions. | — | |
| Translation & Inventory Updates Fixed translation issues. Updated the inventory UI. Inventory capacity is now effectively unlimited. Each inventory page can hold up to 80 slots, and a new page is automatically created when the limit is reached. Fixed the inventory button flashing issue. Removed the inventory trash bin button. | — | |
| Hero Balance & Skill Update Hero Balance & Skill Update Paladin Adjusted Blade Storm damage. Divine Shield changed from a passive ability to an active skill. Added a new Ultimate: Holy Sword. Added a new skill: Charge. Mage Adjusted Flame Burst damage. Archmage Form changed from a passive ability to an active skill. Added a new Ultimate: Meteor Shower. Added a new skill: Blink. Priest Adjusted Frost Nova damage. Prayer ch… | — | |
| Gameplay Updates Adjusted the Archery Range rewards. · Updated the Paladin's animations. · Reduced the damage of the Paladin's Blade Storm and increased its mana cost. · Added sound effects to the Angel's abilities. · Increased the health of the Undead Archer and Undead Mage . | — | |
| Gameplay Fixes Fixed issues with the Reward System's Shackle effect. · The Reward System can now offer duplicate skills. · Fixed the skill level issue when entering from Wave 5 onward. · Improved Priest AI behavior. · Fixed the Arrow Tower facing direction. · Adjusted the summon abilities of the Necromancer and Undead Summoner . · Adjusted the Priest's Angel Summon ability. | — | |
| Feature Updates 1.Cloud Save Added to the Demo – Your demo save data can now be carried over to the full version. 2.Automatic Worker Assignment – Workers can now be assigned automatically. 3.Player Camera Adjustments – Improved the player camera/view. 4.Character Animation Improvements – Updated and refined in-game character animations. | — | |
| Darkness fallsmajor | — | |
| Visual Improvements for Magic Kingdom 1.The hero portraits have been redesigned, and new hero CG artwork has been added. 2.The combat unit portraits have been redesigned. 3.The building icons have been completely redrawn to make them more visually distinct and representative. 4.The skill icons have been redrawn to make them more vivid and visually expressive. 5.The game cover has been redrawn to feel more spacious and brighter. | — | |
| Major Update — A Milestone for Magic Kingdom Demomajor The game difficulty has been updated from Easy / Normal to Normal / Hard . Players must first clear the current difficulty before unlocking the next one. · Magic Kingdom is designed around player level progression and equipment accumulation, allowing players to strengthen their combat units and enjoy the excitement of loot grinding and character growth. Because of this, we do not want players t… | — | |
| A Significant Update Demomajor 1 Deeper and More Meaningful Combat Strategy Adjusted battle pacing to give more weight to real-time decisions and team composition Strengthened synergies between heroes, unit types, and defensive towers Each run now supports multiple viable solutions instead of fixed, optimal builds 2 A More “Roguelike” In-Run Experience Introduced / reworked Random Events, Upgrade Choices, and the Talent Syst… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 11:22 | No patch notes · unannounced build | 25185762 | public | 1 | — |
| 8 Sep 2026new | Tue | 07:28 | No patch notes · unannounced build | 25181833 | public | 1 | — |
| 8 Sep 2026new | Tue | 01:44 | No patch notes · unannounced build | 25178047 | public | 1 | — |
| 7 Sep 2026 | Mon | 13:06 | No patch notes · unannounced build | 25167583 | public | 1 | — |
| 7 Sep 2026 | Mon | 12:57 | No patch notes · unannounced build | 25167434 | public | 1 | — |
| 7 Sep 2026 | Mon | 06:01 | No patch notes · unannounced build | 25161656 | public | 1 | — |
| 6 Sep 2026 | Sun | 23:21 | No patch notes · unannounced build | 25158110 | public | 1 | — |
| 5 Sep 2026 | Sat | 13:57 | No patch notes · unannounced build | 25141532 | public | 1 | — |