Quarantine Zombies: Contamination
Playing now
1−1 vs. yesterday
4.0%of peak
All-time peak
25Aug 2026
Playing now
1−1 vs. yesterday
All-time peak
25Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Contamination Update Arrives in 7 Days! Greetings, Checkpoint Operators! Set your timers - in just 7 days we’ll be releasing our biggest yet update for Quarantine Zombies: Contamination. Over the past months we’ve been monitoring your feedback, working on fixing bugs and building new content to expand on the original game mechanics. We are excited to finally share the Contamination update release date with you and can’t wait to see y… | — | |
| Community | Get ready for Contamination - Next Content Update and Post-Launch Update Hello, Checkpoint Operators! Next month shall be exciting for the crew and those who follow us as we are finishing our work on our biggest update to Quarantine Zombie yet - Contamination. Thanks to your continuous feedback (and it’s been energizing to work our way through it!) from our initial launch early 2026, we have identified a core track to work on, and we are almost ready to deliver the… | — | |
| In-game event | Patch Notes: Subtitle Fixes, New Sounds, and UI Improvements. Patch Notes · Fixed subtitle bugs. · The door mesh in the refugee area can now be shot through. · Added clothing and equipment sounds while walking. · Added new zombie death sounds. · Added new refugees. · Added a weapon reload interface. · Fixed a bug where the protocol checklist could be scrolled with the gamepad’s left stick. · Adjusted the volume of the intuition system. · Fixed a bug where… | — | |
| Major update | Full Controller Support - Quarantine Zombies Hi everyone! We received tons of complaints about the lack of proper controller support. We did have partial controller support before, but the quality wasn’t good enough for the Stones Games team, and it definitely wasn’t good enough for you, our beloved players. So, we added full gamepad support and completely reworked the interface to make it controller-friendly. And that’s not all. In this… | 23044048 | |
| Community | Quarantine Zombies 2 Is Now in Development + Big Updates for the Original Game We’re proud to announce that Quarantine Zombies 2: Day Zero is officially in development. With the sequel, we’re not just continuing the story. We’re taking everything that made the original concept work and pushing it much further. The new game is set in an open-world, infected Chicago. No more day-to-day transitions. No breaks. No downtime. Everything happens in real time, and the experience… | — | |
| In-game event | Bug Fixes - Quarantine Zombies We’ve fixed several annoying bugs in Quarantine Zombies. Patch notes: · Fixed an issue where vehicle control bindings were not saved after re-entering the game · Fixed a bug that activated the Protocol after killing a refugee in quarantine · Fixed a bug that teleported the player into a vehicle after the skyscraper destruction cutscene · Fixed several minor bugs | — | |
| In-game event | Shader Compilation Added - Quarantine Zombies We’ve added shader compilation to improve overall game performance. This helps reduce stutters and freezes, making gameplay smoother and more stable. Changes: · Added shader compilation for better performance · Fixed several bugs | 22565657 | |
| In-game event | Zoom for Tools and Key Binding in the New Quarantine Zombies Update Friends, we’ve added the ability to bind keys in the settings menu, as well as a zoom feature that lets you zoom in by pressing the right mouse button. What’s new: · Improved weapon aiming mechanics · Added the ability to zoom in while using tools · Added customizable key bindings · Added tutorial windows for the car repair progression system · Fixed several minor bugs | 22501612 | |
| In-game event | Intuition System Added and Bug Fixes - Quarantine Zombies We’re proud to introduce the new Intuition System . Spend intuition points to receive hints from the main character. Managing your intuition points is now an important part of the game! Update Notes: · Added the Intuition System · Updated the visual effect for the Skin Rush symptom · Fixed a bug with Skin Rush symptom spawning · Refugees’ heads no longer detach while running on minimum graphics… | 22380551 | |
| In-game event | Final Chapter Cutscene Improvements - Quarantine Zombies Friends, we’ve dramatically improved cutscene performance in Chicago. Thanks a lot for your feedback! · Improved performance of the skyscraper destruction cutscene · Improved performance of the main final cutscene · Fixed an issue where Quarantine Checklist markers could disappear after a day reset or after loading a save · Fixed an issue where resetting settings to default sometimes wouldn’t a… | — | |
| In-game event | Bug Fixes - Quarantine Zombies Hi everyone! We’ve shipped a new update with the following fixes: · Fixed an issue where an inspection tool could clip and appear pressed against the player’s body · Fixed an issue where the refugee counter in the quarantine rooms could break if a refugee was killed there · Fixed the gamma setting not working properly · Fixed layout issues in the end-of-day report screen · Adjusted the layout o… | — | |
| In-game event | Graphics Update - Quarantine Zombies Hello everyone, and thank you for the feedback. We’ve just shipped a new update that includes: · Improved textures at the refugee inspection base · Improved zombie visuals · Restored 4K and 2K resolution support · Added music to key story cutscenes · You can no longer spend money on car parts if your car is already fully repaired · Fixed several additional bugs Thanks again — keep the feedback… | — | |
| In-game event | Achievements are now live! We’ve added Steam Achievements and plan to ship a few more quirky ones soon. Alongside achievements, today’s update includes: · Improved overall performance · Simplified recoil pattern while aiming down sights · Added weapon misfire when you run out of ammo · Adjusted difficulty of zombie raids · Various bug fixes Thanks for playing—keep the feedback coming! | 21819783 | |
| In-game event | Demo Update - Quarantine Zombies Hello everyone! We’ve received many requests to bring back the demo. The old demo was badly outdated, so we’ve updated it to the latest gameplay mechanics and content. See you in Chicago, friends! | — | |
| In-game event | Performance improvements and bug fixes - Quarantine Zombies Hello everyone! We’ve been closely following your feedback and just shipped a new update. Here’s what’s inside: · Performance improvements in the final section of the game · Difficulty rebalance for zombie raids - encounters are tougher · Added additional graphics settings · Improved heart-rate monitor readout/indication · Fixed an issue where zombies would not spawn in the swamp during a quest… | 21681330 | |
| Major update | Quarantine Zombies - Performance update! Hello everyone! We investigated reports that some graphics settings weren’t applying correctly. We’ve now shipped major fixes. As a result, applying lower graphics settings on weaker machines can deliver up to a 100% FPS increase . Thank you for all the feedback. We’re preparing substantial patches in the coming days. See you in Chicago! | — | |
| News | Quarantine Zombies - Available NOW! Hello, everyone! Quarantine Zombies is OUT ! Already available for your enjoyment here on Steam with 20% launch discount . Stones Games proudly announces the release of Quarantine Zombies . It’s our debut title, and we set out to deliver what our competitor couldn’t in this genre: · A range of modern weapons with satisfying, contemporary gunplay · A blend of first-person shooter and refugee ins… | — | |
| In-game event | Demo Update What’s new: · Zombie spawn system overhauled · Zombie variety increased ~20x · Gameplay balance updated · UI/UX improvements · Performance optimizations · Fixed : overlapping voice lines from multiple refugees in the quarantine zone Thanks for playing the demo and sending feedback - keep it coming. | — | |
| Announcement | Release Date Announcement Dear friends, We’ve received a huge amount of feedback and thoughtful critiques. Based on this, we’ve decided we can’t launch without making the story accessible in more languages. We’re also improving the zombie spawn and attack logic, along with several other important features. We’re moving the release just a little into the future, and we do not anticipate any further delays. We’re happy to… | — | |
| In-game event | New tools and critical bug fixes Here’s what changed today: · Added tool: Stethoscope · Added tool: UV flashlight . After purchase, press T to switch lighting modes. · New combat quests to clear zombie-infested areas · Car repair progress now persists after reloading the day or continuing from a save · Fixed freezes and crashes that could occur when opening the symptom checklist · Improved zombie AI · Reduced VRAM and RAM usag… | — | |
| In-game event | Dev Update: Major Improvements to the Demo Hey everyone! Our team has been hard at work improving Quarantine Zombies , and we’ve made a bunch of important updates to the demo version. Here’s a quick overview of what’s new and improved: · Fixed issues with repeated refugee inspections · Added notifications for reward events · Added turrets and turret upgrades · Fixed bugs with delivery notifications · Replaced doors in quarantine rooms ·… | — | |
| Community | Thank you to everyone! Our team is truly grateful that so many players have taken an interest in our project and tried out the demo. We’re actively improving it and releasing updates every day to fix the bugs you’ve found. Thank you all! Enjoy the game, and we look forward to your feedback! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.