Desserted
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Dev Log #4 | When the Lights Go Out: The Power System Is Live There’s a moment—when every light on the map suddenly shuts off— that you realize something important: you’ve been relying on light this whole time. With this update, we’ve turned light into a resource . The Power System is now in the game. Light Has to Be Earned 💡 Lighting is no longer just background decoration. Overall visibility and certain core functions depend on a central device — the L… | — | |
| Community | Dev Log #3: Cooking Cart Arrives: Eating Is No Longer Safe In Desserted , eating has always been one of the most basic—and most dangerous—things you can do. And let’s be honest, as both developers and longtime survival-game players, we know exactly what happens when a game lets you eat freely: players will shove anything into their mouths. So this time, we decided to make eating a little more complicated. Let me introduce a new core feature: the cookin… | — | |
| Community | Dev Log #2: God is watching you——Cod's Command In Desserted , we’ve been asking ourselves the same question over and over again: If this world truly had a god, how would God treat the players? The answer probably wouldn’t be gentle. That’s why we created the God’s Command system. At the start of each in-game day, the god issues a command that lasts for that day only. It doesn’t reshape the map, and it doesn’t interfere with the main flow di… | — | |
| Community | Dev Log #1: Why Food Isn’t Just Food Hello, everyone. We’re Prefabot Games. We know many of you have been waiting—impatiently, even—and trust us, we feel the same way. We’ve been working day and night, hoping to meet you as soon as possible. While you wait, we'd like to give you a clearer view of what we’re building. From now on, we’ll be sharing regular Dev Logs to keep you updated on our progress and to introduce different parts… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | A Quick Update from the Desserted Team Hey survivors! 👋 It’s been a while since we closed the demo, and many of you have been asking the same question: “When will the playtest open?” We hear you — and we’re excited too! We’ve been working non-stop behind the scenes. Over the past weeks, we’ve added new foods, new creatures, new mechanics , and a whole lot of improvements across the game. Some features are already playable internall… | — |
| Community | Wrapping Up the Fests — Thank You for Playing! As Steam Next Fest and Scream Fest come to an end, we want to say a huge thank you to everyone who tried our demo, sent us feedback, reported bugs, and shared your screams with us! 💬💙 Your feedback has been incredibly valuable — it’s helping us refine and upgrade Desserted into a richer, smoother, and more chaotic experience. We’ve now closed the demo page as we move into our next development… | — |
| Community | 🎉 2,500 Wishlists! Thank You, Survivors! We’ve officially hit 2,500 wishlists on Steam — and that means 2,500 brave souls ready to get chased, eaten, and maybe survive together. 😆 After a small post–Scream Fest rest (and a lot of caffeine ☕), the team is now back in action — working hard on new maps, new items, and new monsters. We can’t wait to bring you a much richer and crazier co-op experience when the full version launches. Than… | — |
| In-game event | 🎃Steam Scream Fest Special Update Hey survivors! 👋 We’re thrilled to be part of Steam Scream Fest this year! It’s the perfect time to grab your friends, dive into the chaos, and get chased by monsters together — because what’s Halloween without a few screams? 💀 And yes, we’ve slipped in a few Halloween-themed surprises in this update 👀 — little spooky hiding around for the brave ones to find. But that’s not all — our demo ha… | — |
| Major update | The Big Rebalance Update! It’s finally here — our biggest update yet! 💥 We’ve been cooking this one for a while (and probably ate too many Calix ourselves along the way). Huge thanks to everyone who sent us feedback, bug reports, and patience. You’ve kept the loop alive, and this update is for you ❤️ Let’s dive right into the chaos: Monsters: Fixed Pigman’s delayed targeting and reduced his tracking range. Duck King no… | — |
| Community | Monsters, Meals, and Mayhem! Welcome to Desserted! We’re super excited to meet all the new players discovering Desserted through Steam Next Fest! As both developers and gamers ourselves, we wanted to give you a quick intro to what this strange, chaotic universe is all about 🍴 Here're some steps for you to survival in this world: · Choose your map · Enter through the portal · Scavenge for food and devour it · Save the Calix, while avoiding (or… | — |
| Game update | Update v0.52 - Disabled fisheye lens by default - Added adjustable FOV option - Added film grain toggle - Added fisheye filter toggle Experiment with different looks and find what feels best for your journey. | — |