魔Do魔Do
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
110 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Release v2.011 Update Log 1. Bug Fix: Fixed issues related to quests. 2. Achievement Adjustment: Moved the achievement "Speedster" to the position immediately before "The Tortoise." Both are speed-related achievements. 3. Bug Fix: Fixed the text display and calculation error for the "Speedster" achievement (reaching 1000 movement speed). 4. UI Optimization: Adjusted the background color for "Hell" quality items from ros… | — | |
| Game update | V1.96 UPDATE 1. Map Optimization: Imported new maps for Worlds 1-4. Adjusted collisions, models, and terrain to fix monsters getting stuck after being knocked back. 2. Text Optimization: Adjusted description text for several Curios. 3. Dialogue Optimization: Revised text anomalies in certain dialogues and imported a new dialogue sequence library. 4. Story Optimization: Deleted the intro cutscene for World 1… | — | |
| Game update | [Dev Update] Preview of Upcoming Optimizations & Fixes Hello everyone! Thanks to your incredible support, ModoModo has reached a "Very Positive" rating during its launch! To ensure a better experience, our team is hard at work on the following updates, which will be released soon: 1. Task System Optimization: We are adding a "Cancel" function to tasks, giving you more flexibility in managing your streaming schedule. 2. Combat Experience Upgrade: We… | — | |
| Game update | v1.85 update Update Log: 1. The Curio Dismantle feature is not yet available, but we have implemented a "Curio Stacking" feature, which should significantly reduce the pressure on your inventory limit. 2. The inventory capacity has been increased from 80 to 100 slots. The reason we didn't increase it to 200 or more is due to heavy background data calculations; our tests showed that 200 slots caused noticeab… | — | |
| Announcement | MoMo & DoDo Launch Countdown! A Message from our 3-Person Dev Team Hello everyone! The moment has finally arrived. After countless late nights, our team's very first game, "MoDoMoDo," is about to officially launch. We are a tiny indie team of just 3 people. This is our debut title, and throughout the development process, we have learned so much and poured our hearts and souls into it. We were especially surprised and thrilled to see the game make it onto Steam… | — | |
| Game update | V1.809 update 1. Fixed Bug: Issues where J Q K A could not be recognized as a straight when the relic "Four of a Kind Straight" (Effect: Four cards can also form a straight) is active. 2. Fixed legacy refactoring issues:** Some task underlying calculation logic was still using pre-refactor methods; these have now been migrated to the new system. 3. Improved stability of the new task calculation system. 4. Fi… | — | |
| Game update | Demo v1.799 Update Update Notes: · Optimized performance consumption · Fixed an issue where card-type attributes of Magic Crystals were lost · Optimized monster configurations and shop cost multipliers · Fixed incorrect values affecting relic income efficiency · Fixed a bug where “Sealed Demon Spirit” could not be selected · Replaced visual effects with better performance and improved visuals · Fixed a bug where… | — | |
| In-game event | New Demo update New System: The Soul System enhances your deck, providing various effects for your Mudo cards. · Added Gallery: The ending CG has been replaced with an exquisite Chapter 1 MV! · Added Achievement System · Optimized game performance consumption, updated maps, improved levels, and removed the Signal Value system. · Added 80+ relics and new antiquities. · Optimized the Summoning System and the Sme… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.