Mawkey The Last Macaw
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Sep 2026
| Published | Title | Build |
|---|---|---|
| Version 3.0.0.0 — Frutiger Aero Update Added five secret Frutiger Aero levels. Improved Mowsy’s movement. She can now release sonar waves more frequently, making it faster and easier to explore the dark caves. Added a new music track for the Frutiger Aero levels. Added Guatito as a second playable character. More updates and gameplay mechanics are planned for him, so this feature is still being expanded. Two-player mode can be playe… | — | |
| Mawkey The Last Macaw Update 2.0.0.11 Fixed a bug where the saw sound could continue playing infinitely if Mawkey reached a Game Over while the saw was active. Mawkey can no longer jump while partially inside a jump-through platform. Skip cutscene prompts now disappear after a few seconds instead of remaining on screen permanently. Fixed camera positioning when respawning at the tortilla vendor checkpoint. Language settings are now… | — | |
| Mawkey The Last Macaw Update 2.0.0.8 * Improved the game's parallax background effects. Clouds now move dynamically. * Added ash particles to fire-themed levels. * Added more detailed fog and smoke cloud effects to fire, forest, and polluted city levels. * Added several new animals across different areas of the game. * Cave Mecha Launchers now display a laser warning effect showing where bombs will be launched. * Bombs from Mecha… | — | |
| 👉 Creator Birthday Update 🎉 A new update is here to celebrate the creator’s birthday — along with a big 88% discount! 🎉 Here’s what’s new: 🌍 Game Over screen now adapts to the selected language ✨ Improved jump particles (more dynamic, similar to walking dust, now also appear on landing) 💦 Updated splash effect depending on how Mawkey enters water 🦜 Added Triple Jump (new mechanic – might be a bit overpowered 👀) 🎩 Ha… | — | |
| Update – Bug Fix A bug has been fixed that caused Mawkey to appear above the level every time the stage was restarted. Mawkey now respawns correctly at the intended starting position. Thanks for your reports and for playing Mawkey! | — | |
| Small Update – Mawkey: The Last Macaw English Added a tutorial tip explaining how to drop down from platforms. Added a controller that destroys duplicate Mawkey instances, preventing infinite falling and excessive resource usage. Español Se agregó al tutorial cómo bajarse de las plataformas. Se agregó un controlador que destruye copias duplicadas de Mawkey, evitando caídas infinitas y un alto consumo de recursos. | — | |
| HOY SÍ PAPÁ!! Latin American Spanish is here. New main menu layout. New font to support more languages in the future. Latin American Spanish added. Colimbus now perches on the nearest available cage, even if the first one is ignored. Instructions and gameplay text automatically switch to the selected language. “Load Game” is now listed before “New Game” to prevent accidental save deletion. If no save file exists, the game will notify you.… | — | |
| Display Modes & New NPCs Update Added three display modes: Windowed, Fullscreen, and Borderless (ideal for streamers). Introduced three new NPCs. Removed the old frame-style borders for a cleaner presentation. Fixed an issue with Adreim’s platform push mechanic that could trap the player and prevent movement. The system now behaves correctly. | — | |
| Steam Cloud Update Added Steam Cloud support for save data backup and synchronization. Reintroduced Fullscreen mode to improve performance on older and low-end PCs. Re-enabled DXGI_SWAP_EFFECT_DISCARD to increase stability and compatibility on legacy hardware. Fixed a critical bug where the game could close immediately on launch if a controller was connected. | — | |
| Optimisation Update & Gameplay Improvements The camera now zooms in when you can talk to an NPC. The camera now deactivates distant instances to reduce resource usage. 100% of sprites no longer use separate layers; all layers have been merged to improve gameplay performance. The game can now be paused during the first boss fight. Previously, pausing disabled its animation; now pausing is enabled once the intro animation ends. Many sprite… | — | |
| Performance & Gameplay Update Hello everyone, To improve performance and reduce low FPS, I’ve removed most visual effects from the game. I’ve also optimized several room instances—some of them now remain inactive (“sleeping”) until the player reaches them, which helps save resources. Gameplay improvements: Improved collision with Red Kidney Beans and Mawkey, making them easier to collect. Added a big sign in Merendón Hills… | — | |
| Mawkey – Cozy Caps Update Patch Notes: Hats have been added throughout the entire game. They fall off when taking damage, grabbing onto ledges, or entering water. Some enemies can now be knocked out by jumping on them. The white-to-black transition animation was changed to prevent flashing that may affect visual comfort. The glow intensity of invisible walls in caves and the underwater cave has been reduced. Mawkey’s co… | — | |
| New PC update. Fixed a misplaced sprite. That’s it. | — | |
| Sprite Position Fix A sprite was not positioned correctly. This has now been fixed. | — | |
| Polish & Performance Update Improvements made to several Merendón sprites. Mecha Mawkey no longer fails to transform or revert if the player dies multiple times during the fight. The Bean Counter and the Tapir’s health are now fully implemented. Ichiro 94’s ship lives are now displayed correctly, and the miniboss bullet detection in that level has been fixed. The border frame that covers the black edges of the screen no l… | — | |
| The Last Nerf to Adreim • Collision system updated and stabilized. • Final adjustments applied to the Adreim Stage. • Adreim’s main hitbox and right-hand hitbox corrected for accurate detection. • First boss encounter fixed — the health bar now displays correctly before and after the battle. | — | |
| Mini Update – Streamlined Achievement Handling This update enhances the internal logic behind the achievement system. Upon completing the final section of the game, the system now automatically checks the status of all available achievements. If any remain locked — whether due to alternate routes, skips, or unexpected progression paths — they are granted immediately to ensure the player’s progress is properly recorded on Steam. Initialisati… | — | |
| 🛠️ Hotfix Update – Achievements Fixed (and an apology!) Hi everyone! First of all, I want to apologise for the recent issues some players experienced with the Steam achievements not unlocking correctly. This was caused by a problem inside the Steam integration and a few missing components in the game build. I’ve been working non-stop to get everything fixed, and I’m happy to confirm that: ✅ All achievements now unlock properly when entering their co… | — | |
| . . | — | |
| . . | — | |
| Again Back to the old version I'm so sorry, no idea what's happening I'll try to sleep and check later what's going on. | — | |
| Last Intent to have achievements if not I should verify lots of things once more Just keep ignoring this. | — | |
| Again old version Sorry about it we are working on the achievements system. | — | |
| New Achievements added Trying if this build works well with the achievements. | — | |
| Back to the last patch because an error on the achievements We are fixing an issue about the achievements. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 21:56 | No patch notes · unannounced build | 25157283 | public | 1 | — |
| 6 Sep 2026 | Sun | 21:03 | No patch notes · unannounced build | 25156807 | public | 1 | — |
| 3 Sep 2026 | Thu | 12:05 | No patch notes · unannounced build | 25101195 | public | — | — |