みんなでPhysical TRAIN ~チャムランド国営鉄道~
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | EA Ver 0.3.4b – "Coupling" indicator, passengers, turntable added, etc Added an indicator because it was difficult to tell when a connection was in progress. Added workers to the passengers, and included a turntable and scenery elements in Macaron Village! | — | |
| Game update | EA Ver.0.3.4a – National Project Expanded & New Missions Added! The Macaron Village Transportation Development Plan has been expanded! Previously, only missions arriving at Macaron Village were eligible for the National Project. With this update, missions departing from Macaron Village are now also eligible for the National Project Contribution Bonus. In addition, we've added several new missions departing from Macaron Village , giving you even more ways to… | — | |
| Major update | EA Ver.0.3.4 – National Project System & Windowed Mode Support This update introduces the brand-new National Project System ! Your contributions are no longer just personal records—they now help shape the future of the Republic of Chamland . Work together with other players to support national projects and unlock future expansions! 📰 CNR NEWS Added! You can now access CNR NEWS (Chamland National Railway Bureau) directly from within the game. Stay up to da… | — | |
| Major update | EA Ver 0.3.3 - Ride Comfort Rating System Added! This update introduces the new Ride Comfort Rating System ! Until now, the main objective was simply reaching your destination. From now on, keeping both passengers and cargo comfortable has become an important part of every mission. Drive smoothly by avoiding harsh acceleration, harsh braking, and excessive lateral sway! 🚆 Ride Comfort Rating System Your driving smoothness is now evaluated wh… | — | |
| Game update | EA Ver 0.3.1b - Addition of AI trains, etc. Added AI train wiring and AI trains to the Chum City freight area. · Fixed an issue where rewards were not displayed upon mission completion in Mission Generation (Mission Beta). | — | |
| Major update | EA Ver 0.3.1 - B20 Steam Locomotive, Experimental AI Trains,and Steam Train Fest This update has been released as part of our preparation for Steam Train Fest . It includes the addition of the B20 steam locomotive, the experimental introduction of AI trains, several UI improvements, new signals, and fixes for Map Mode. Please enjoy the newly added B20 steam locomotive and the new movement it brings to the diorama! · B20 Steam Locomotive Added The B20 steam locomotive was a… | — | |
| Major update | EA Ver 0.2.9 - Opening of Macaron Village, UI improvements, etc. We have opened the route to Macaron Village and implemented some UI improvements! · Macaron Village Located by the lakeside south of Swift Village, past the mountain pass. Two intermediate stations have been added along the way. We plan to add more missions in the future. · Partial UI Improvements We have revamped the UI for the main screen and the mission screen. We plan to make further improv… | — | |
| Major update | EA Ver 0.2.8 - Added locomotive purchase function, added objects, etc. The following has been added: Regarding locomotive purchases, the following changes have been made: · You can now purchase and own locomotives using currency (cat.). · Purchasing(buy), placing(recall), storing, and changing the color and equipment of your own locomotives are done through the shop screen. · Purchased locomotives can be placed on specific tracks in the Cham Garage. · The position… | — | |
| Major update | EA Ver 0.2.7 - Added passengers, changed some maps, and added missions, etc. The following has been added: · Adding passengers Passengers will now be generated at all stations and will board and alight at departure times after a certain period of time has passed since the train stopped at a station. Each passenger has a destination. Currently, there are four types of avatars, but we plan to add more in the future. · Addition of station name signs Station name signs have… | — | |
| Major update | EA Ver 0.2.4 - Added test of passenger station stop mode (Cham City - Swift) We have experimentally added a passenger station stop mode. · Addition of Passenger Station Stop Mode We have experimentally added a stop mission mode, including intermediate stations, to the passenger mission between Cham City and Swift Village. Stopping for 10 seconds within 1 meter before or after a stop sign (white circle on a black background) will transition to the next station. The missi… | — | |
| Game update | EA Ver 0.2.21 - Coupler highlights Each vehicle has a front and rear section, but it was difficult to tell which coupler was actually being used for coupling or uncoupling. Therefore, we have added a feature that highlights the target coupler when the mouse hovers over a button. | — | |
| Game update | EA Ver 0.2.11 - Model Modification The height of each vehicle was changed due to changes in the physics processing settings, so this has been corrected. Also, the folded pantograph of the immobile ED16 has been made lower and more realistic. | — | |
| Game update | EA Ver 0.2.01 - Display on map, turntable sound , Ore Car improvement We've made some quick improvements. · Mission vehicle identification on the map In response to feedback that mission vehicles were difficult to find, we've now displayed the mission code next to them on the map. · Turntable Sound Improvements The operating sound now continues while the turntable is rotating. · Ore Car Rendering Improvements Due to the heavy weight of the car, the height of the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.