みんなでPhysical TRAIN ~チャムランド国営鉄道~
Playing now
1+1 vs. yesterday
50%of peak
All-time peak
212 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
212 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | EA Ver. 0.3.5a - New Passenger Mission & Type 96 Update A mini-update has been released with the following changes! · Added a new local passenger mission between Trena Port and Soltina Citadel, now the longest passenger route in the game. This mission uses locomotive-hauled passenger cars. · Made the operation of the Type 96 machine gun more realistic. Left-click fires the left and right guns, while right-click fires the center gun. This recreates t… | — | |
| Major update | EA Ver. 0.3.5 - Soltina Citadel Route Opens! Experimental Individual Operation In this update, the route toward Soltina Citadel has opened! This area lies near the border with the Luminous Federation, where tensions are currently rising. We have also added Individual Operation Mode as an experimental feature for future gameplay expansion. This mode allows you to operate selected vehicles individually, separately from the standard train controls. As part of a national proj… | — | |
| Game update | EA Ver 0.3.4b – "Coupling" indicator, passengers, turntable added, etc Added an indicator because it was difficult to tell when a connection was in progress. Added workers to the passengers, and included a turntable and scenery elements in Macaron Village! | — | |
| Game update | EA Ver.0.3.4a – National Project Expanded & New Missions Added! The Macaron Village Transportation Development Plan has been expanded! Previously, only missions arriving at Macaron Village were eligible for the National Project. With this update, missions departing from Macaron Village are now also eligible for the National Project Contribution Bonus. In addition, we've added several new missions departing from Macaron Village , giving you even more ways to… | — | |
| Major update | EA Ver.0.3.4 – National Project System & Windowed Mode Support This update introduces the brand-new National Project System ! Your contributions are no longer just personal records—they now help shape the future of the Republic of Chamland . Work together with other players to support national projects and unlock future expansions! 📰 CNR NEWS Added! You can now access CNR NEWS (Chamland National Railway Bureau) directly from within the game. Stay up to da… | — | |
| Major update | EA Ver 0.3.3 - Ride Comfort Rating System Added! This update introduces the new Ride Comfort Rating System ! Until now, the main objective was simply reaching your destination. From now on, keeping both passengers and cargo comfortable has become an important part of every mission. Drive smoothly by avoiding harsh acceleration, harsh braking, and excessive lateral sway! 🚆 Ride Comfort Rating System Your driving smoothness is now evaluated wh… | — | |
| In-game event | EA Ver.0.3.2 - Trackside View Mode and More EA Ver.0.3.2 has been released! This update adds Trackside View Mode and the ability to switch to the viewpoint of AI trains. As a pre-Steam Train Fest update, we have strengthened features that let you not only drive trains, but also enjoy watching them. · Trackside View Mode Added A new view mode has been added that lets you watch trains from along the railway line. In addition to the existin… | — | |
| Game update | EA Ver 0.3.1b - Addition of AI trains, etc. Added AI train wiring and AI trains to the Chum City freight area. · Fixed an issue where rewards were not displayed upon mission completion in Mission Generation (Mission Beta). | — | |
| Major update | EA Ver 0.3.1 - B20 Steam Locomotive, Experimental AI Trains,and Steam Train Fest This update has been released as part of our preparation for Steam Train Fest . It includes the addition of the B20 steam locomotive, the experimental introduction of AI trains, several UI improvements, new signals, and fixes for Map Mode. Please enjoy the newly added B20 steam locomotive and the new movement it brings to the diorama! · B20 Steam Locomotive Added The B20 steam locomotive was a… | — | |
| Community | Selected for Tokyo Game Show 2026 “SELECTED INDIE 80”! Physical TRAIN has been selected for “SELECTED INDIE 80,” the indie game program at Tokyo Game Show 2026! Physical TRAIN is a physics-based digital railway diorama where you can freely run trains through a world inspired by model railway layouts. In this game, trains do not simply move along invisible preset paths. Instead, their wheels rotate and roll on the rails to drive them forward. The ga… | — | |
| Community | Class B20 Steam Locomotive Coming Soon! We are planning to add the Class B20 steam locomotive to the game! This compact steam locomotive will be available as a purchase-only vehicle for a low price of 100 cat . Only one Class B20 can be owned. As shown in the latter half of the video, we are also preparing a set of golden decorations for the B20, available for 100 cat . The Class B20 is planned to arrive in an update before Steam Tra… | — | |
| In-game event | EA Ver 0.3.0 - Game optimization, addition of missions, etc. The following improvements have been made: · Game Performance Optimization Refactoring was performed to primarily reduce memory usage. Additionally, the rendering of railway tracks in Map Mode has been optimized to improve performance. · New Mission Added A new passenger mission covering the longest distance to date (between Trena Port and Macaron Village) has been added. Since it involves haul… | — | |
| Major update | EA Ver 0.2.9 - Opening of Macaron Village, UI improvements, etc. We have opened the route to Macaron Village and implemented some UI improvements! · Macaron Village Located by the lakeside south of Swift Village, past the mountain pass. Two intermediate stations have been added along the way. We plan to add more missions in the future. · Partial UI Improvements We have revamped the UI for the main screen and the mission screen. We plan to make further improv… | — | |
| Community | We've improved the UI and other features! We're working on improving the UI alongside world construction. We've also tried to recreate the heat haze caused by engine heat! | — | |
| Community | Development is underway in the area around Lake Macaron! Currently, we are working on development south of Swift Village, towards Lake Macaron. We will reach Macaron Village by passing through the valley. After this, we plan to build all the way south to the fortified city of Soltina City. | — | |
| Major update | EA Ver 0.2.8 - Added locomotive purchase function, added objects, etc. The following has been added: Regarding locomotive purchases, the following changes have been made: · You can now purchase and own locomotives using currency (cat.). · Purchasing(buy), placing(recall), storing, and changing the color and equipment of your own locomotives are done through the shop screen. · Purchased locomotives can be placed on specific tracks in the Cham Garage. · The position… | — | |
| Major update | EA Ver 0.2.7 - Added passengers, changed some maps, and added missions, etc. The following has been added: · Adding passengers Passengers will now be generated at all stations and will board and alight at departure times after a certain period of time has passed since the train stopped at a station. Each passenger has a destination. Currently, there are four types of avatars, but we plan to add more in the future. · Addition of station name signs Station name signs have… | — | |
| In-game event | EA Ver 0.2.6 - Sunset Hill Station added and some corrections made We've added Sunset Hill Station between Grand Forge Station and the recently added Trail Ridge Station. It's designed to resemble a hill overlooking the sunset. We've also optimized the stopping position and speed at Swift Village. | — | |
| In-game event | EA Ver 0.2.5 - All passenger missions now include station stops & announcements We have completed the addition of station stop mode and in-car announcements to all existing passenger missions! The "Exp" in the mission name stands for express train. We've also added two intermediate stations, so please give it a try! We plan to continue making improvements to enhance the atmosphere. | — | |
| In-game event | EA Ver 0.2.41 - Added in-car announcements to the passenger station stop mission We've added in-car announcements to the experimental passenger mission between Chum City and Swift Village to enhance the atmosphere! Please excuse the English pronunciation, as it's meant to sound like a Japanese conductor making the announcements. We plan to gradually add audio to other passenger missions in the future. | — | |
| Major update | EA Ver 0.2.4 - Added test of passenger station stop mode (Cham City - Swift) We have experimentally added a passenger station stop mode. · Addition of Passenger Station Stop Mode We have experimentally added a stop mission mode, including intermediate stations, to the passenger mission between Cham City and Swift Village. Stopping for 10 seconds within 1 meter before or after a stop sign (white circle on a black background) will transition to the next station. The missi… | — | |
| In-game event | EA Ver 0.2.3 - Added background music and fixed a coupler highlighting bug The following additions and bug fixes have been implemented: · Added BGM Previously, only sound effects were available, but we have now added a background music (BGM) function. The initial volume is set to -15dB. You can control the volume from the menu accessed by pressing the ESC key (the slider at the top right). If you do not need BGM, slide the slider to the left to set it to -80dB. Severa… | — | |
| Game update | EA Ver 0.2.21 - Coupler highlights Each vehicle has a front and rear section, but it was difficult to tell which coupler was actually being used for coupling or uncoupling. Therefore, we have added a feature that highlights the target coupler when the mouse hovers over a button. | — | |
| In-game event | EA Ver 0.2.2 - Added Train color, improved track alignment, fixed audio issues The following additions and improvements have been made. The trial version has also been updated. · New body colors have been added to ED16 and SUHA43 The Old Japanese sleeper train "Blue Train" color, "Blue No. 20", has been added! It can be purchased and applied from the shop. · Improved track alignment near Swift Village Improved the curved track between Cham City and Swift Village. · Audio… | — | |
| Game update | EA Ver 0.2.11 - Model Modification The height of each vehicle was changed due to changes in the physics processing settings, so this has been corrected. Also, the folded pantograph of the immobile ED16 has been made lower and more realistic. | — | |
| In-game event | EA Ver 0.2.1 - Improved driving stability, improved model quality, and other Improved running stability and model quality, and other features have been added. · Improved running stability The game engine has been optimized, reducing the possibility of derailment. Unrealistic curves in existing layouts will be revised as appropriate. · Improved model quality The bogies for the WDP-1 and TB8000 have been updated and the couplers have been standardized. The coupler connect… | — | |
| Community | Featured in Game Media Hello everyone, Our title "Minna de Physical TRAIN – Chamland National Railway –" has been featured by several game media outlets. We would like to share the articles below. Famitsu.com (Nov 26, 2025) "Physical TRAIN for Everyone - Chamland National Railway" - A simulator that pursues realistic railway physics set in a fictional mountain city-state, available in early access from December 3rd D… | — | |
| Game update | EA Ver 0.2.01 - Display on map, turntable sound , Ore Car improvement We've made some quick improvements. · Mission vehicle identification on the map In response to feedback that mission vehicles were difficult to find, we've now displayed the mission code next to them on the map. · Turntable Sound Improvements The operating sound now continues while the turntable is rotating. · Ore Car Rendering Improvements Due to the heavy weight of the car, the height of the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.