Sentinels
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Happy belated anniversary! Hello everyone! We just passed our 3 year anniversary releasing into Early Access, and we wanted to take a moment and thank everyone for all the support over the years. (I can't believe it's been 3 years already!!!) We're planning on a big anniversary event, complete with a sale and new content, but as is often the case, real life happenings threw a bit of a wrench into things. Both of us have… | — | |
| Major update | Winter is here! Grab your coats! The creeps are feeling chilly and will explode into snowflakes this holiday season. Some creeps are also feeling a bit bah humbug, and didn't want to leave halloween behind... don't be surprised to see a few bats flying around here and there. (Real talk - a bug in the critical hit points are causing bats instead of snowflakes in some areas. Will patch out in the next couple day… | — | |
| Game update | New beta Happy holidays everyone! Here's a beta before the big Christmas update. (For instructions on how to join the beta, click here .) Fix for creeponium being too dark in mission 2 Major improvements to missiles Added red beam to enemy attacks Reduced sniper recoil Lots of tuning changes Reduced enemy power on last wave of Iron Sky Repair pack now only recovers half of hit wound points Added animati… | — | |
| In-game event | Happy Halloween Happy Halloween everyone! Fixed a few bugs this patch, (also an embarrassing bug that we should have caught previously) and pushing it straight to live because BATS. And bugs. Patch notes: Bat explosions Pumpkin heads (I know they were in the last patch shhhhhh) Did I mention there were bats? Added turret animations so they actually look alive Updated lighting Added muzzle flashes and improveme… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | New build, so much stuff! There's a lot here. We fell into a development pit and emerged with pumpkin heads, among other things. A lot of other things. To avoid being the next Crime and Punishment, I'll just put the juiciest updates here. When it goes live I'll be more specific, but you're just gonna have to jump in and play yourself to see all the fun stuff. We've gone ape on updating help things and even added new vid… | — |
| Sale | Flash sale! Last chance for 50% off! We’ve got a new feature in the works, called Frenzy mode, and it really feels like the missing piece in our tower defense/fps chimera. For 10 glorious seconds, you get to be a true commander, floating above your faithful turrets as you tell them what to shoot and when. Those little robo towers have so much faith in you they'll just go nuts. They'll rapid fire at your chosen target with reckless… | — |
| Game update | New beta - cinematics We’re testing out a new beta! There’s not a big long list here, as we want to test out one thing mainly – a new cinematic structure! This one is just a start. If you’re so inclined, go ahead and jump into Into the Pit and see if anything looks different. We’re still working on the voicework, but we’re going to try to use a more cinematic approach to introduce game mechanics. We’re also pulling… | — |
| Game update | New build - Big bug fix Hello everyone! We discovered a bug related to enemy scaling, making the higher difficulty levels much harder than intended. This has now been fixed, and we wanted to get this live as soon as possible. There's also a few other updates today: · Added ability to speed boost manual structures. Shoot the base of the structure with sniper weapon to activate. · Split the main game into Story Mode and… | — |
| Game update | New build! name your turrets, new UI, custom loadouts and more Beta is now live! LOTS of improvements. - Complete UI overhaul - Changed difficulty level names - Overhaul of modification system - Added naming support for turrets - Added custom loadout option (purchasable from store) - Capped structure stun time to 12 seconds - Reduced enemy attack player range by 25% - improved landing pad to make it more visible - Increased COF when player moves sniper wea… | — |
| Community | Dev is taking a mini vacation - new beta coming soon! Hello all! San Diego Comic Con is right around the corner, and I was lucky enough to grab tickets! Instead of trying to juggle the game and the con, I'm going to take a bit of a break from game development duties and enjoy the con to the fullest. Don't worry, our other dev will still be here and working, and a new beta should be up in the next couple days. But for any forum posts/questions/bugs… | — |
| Game update | New build, more QoL and optimizations Finally completed our upgrade to Unity 2019, and have a new beta to celebrate! Build is now live! Have fun! Augments/socket and upgrading improvements is up next. · Fixed crashing issue in Skyguard · Potential fix for assault screen freeze · Text and font updates · New trees and other graphical improvements · Fix for trailer renderer showing up when creep spawns · Fixed Strike Force paths · Fix… | — |
| Game update | New build is live! This is the one! Thanks to your feedbacks, we improved the features that we introduced last patch, and added lots of quality of life changes to go with our brand new trailer! Tutorial improvements Added more videos to tooltips Flask and surgical strike no longer bypass armor Fix for loot crates and credit drops Added knockback when hit by enemy fire Adjusted time slow Medics now have healing beam, rather than b… | — |
| Game update | Build is live! Bubbles are live too! Thanks to more feedback from you lovely lovely people, we added more stuff! Mostly QoL changes, and there are LOTS. Hope you enjoy, keep that feedback coming and we'll make even more improvements! Have fun! · Added first-time events and voice lines to shield activation and rebound fire · New levels now immediately begin with 'continue' button, instead of being returned to menu · Nerfed boop dam… | — |
| Game update | New beta! More fixes! Hello all! Got some wonderful feedback over the past week, made a slew of little changes and improvements. Thank you for letting us know your suggestions on twitter and twitch, keep 'em coming! Also added bubble explosions. Remember when Thanos only turned things into bubbles, instead of little piles of ash? Enjoy the lightheartedness before we all stumble home crying after Endgame. For instruc… | — |
| Game update | Skyguard is live! And about a million other fixes Skyguard mode is now live! Jump into a tower defense game all fleshed out with soul-eating demons and flame circles, and a couple gravity bombs thrown in for fun. You’ll unlock Skyguard mode after you reach level 5 in Sentinels (i.e. finished the tutorial) and Onslaught unlocks on level 6. Sentinels now has three complete game modes – Sentinels, for your tower defense/FPS hybrid fix – Onslaught… | — |
| Game update | New beta - Skyguard For instructions on how to join the beta, click here ! A new beta is here, with a brand new mode – Skyguard! Pure tower defense, filled with new abilities and soul-munching wraiths. Allow me to give you a quick tour of all the new stuff (and some bugs, because who doesn’t love bugs) To start off with, here’s a recap of what we’ve added in the past few months. Want some damage over time? Wanna e… | — |
| Game update | Happy new year! New build! Merry Christmas and Happy new year!! We bring a wonderful gift for you - a new build, one long long overdue! We’re in the middle of revamping the entire tutorial, because unlike all the other little changes we’ve made in the past year, this one is big. Huge. Amazing. You know what it is? NEW TOWERS You heard it right. We have FLAMETHROWERS NOW. Four new towers have been added to the game, along… | — |
| Game update | New towers are coming! Exciting news! FOUR new towers are coming in our next update. Get ready for the flamethrower, laser tower, sniper's nest, and (my personal favorite) the magno bombs! We're hoping to get a beta up for you to test in the next few days. New towers were long overdue, and we think these will not disappoint. More updates are also coming down the pipe - we've redesigned the FPS exit and entry, added l… | — |
| Game update | New beta - confetti and danger! The creeps have just gotten a lot more dangerous. Watch out for attacks in the latest update of Sentinels! We've added a lot of new features this time around, and we're eager to see what you think. We wanted FPS mode to feel more exciting and engaging, give you more to do - and a little something to fear. Some enemies will now attack you under certain conditions. Watch out for detectors - they… | — |
| Game update | Chrono mode is live! Build is now live, all the new fun stuff is up and ready to play! This is an exciting marker for us - we've made a lot of progress since entering Early Access! In addition to all the fun new things here, we've added in the mobile gun platform, new enemies, new guns, marauders, strike forces, and enemy support... not to mention new levels, new encounters, and so much more since last February. We… | — |
| Game update | New beta - chrono mode! Apologies for the lack of updates recently - our GPU decided enough was enough and crashed on us, taking the entire Windows OS down with it. It took us awhile to get everything back up and running again. We're working on a lot of exciting stuff for you guys, including those EA-only perks we've been talking about :) Shoutout anything you'd like to see as a perk! Now onto the fun stuff - new beta… | — |
| Game update | New build is live! At long last, the new build is up! The Strike Forces have been tuned and improved, and the marauders have been made much easier to take out while they're hovering before they shoot you. The Strike Forces, Marauders, and Medics are FPS only, so be sure to be on your guard! There’s plenty of new stuff in here as well! Other additions include an overhaul to the killstreak meter. Previously, it did… | — |
| Game update | New beta - Strike Force! The FPS-only enemies have been implemented! Strike Forces, Enemy Medics, and Mauraders will now be encountered in all regular maps, not including tutorial. This is our first pass at these, so expect things to be a little rough, but please jump in and let us know what you think! Strike Forces are flying enemies, and stun your turrets Enemy Medics are also high flying, and heal enemies Mauraders… | — |
| Game update | Build is live - so much stuff! So many improvements in this one! If you've been following our betas, then you know the biggest thing here is the introduction of adrenaline waves! They've gone through some changes since their initial implementation. Now, at the end of certain assaults, you'll get a huge boost of energy allowing you to deal with the intense upcoming wave. We've also made a bunch of tuning changes and improveme… | — |
| Game update | New beta - more adjustments and new effects Energy specials now do not cost any energy to use, and are just cooldown based. However, if you want to use the special while it's on cooldown, you can spend energy and use it a 2nd time. Added new effect for activatables - now you'll be able to see when things are usable in FPS mode ( use X while in FP mode to activate) and the color and size will scale as overcharge is built up. Added automat… | — |
| Game update | New beta build - Adrenaline waves added! Added Adrenaline mode, which is a scripted event that boosts passive energy regeneration significantly, and accompanies a boost in enemy power. This hopefully will create some nice highs and lows in the gameplay. Adjustments to energy pool size and regen rates based on current energy level. This allows you to get low on energy, and energy will regen faster, so you can still use weapons effectiv… | — |
| Community | New devlog post - Sale announcement! Latest devlog post is up! Along with info about the last few patches, we're coming up on the one-year mark of Sentinel's entry into Early Access - and we're doing a huge sale to celebrate! Learn more here. | — |