Pixel Survivors: Defense
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| V0.5 – Final version of the demo Added keyboard support · Increased map limit to 25 waves · Added endless mode Thank you everyone for playing the demo. The game will return soon with a more complete version. Thank you! | — | |
| V0.3.7 Demo Gameplay · Added new skill Volt Bounce : Fires an electric orb toward enemies. The orb bounces upon hitting an enemy or a wall. · Fixed issue where enemy attack range was too long. UI · Added option to change default game speed (1x, 1.5x, 2x) in Settings. · Added R key to reroll. | — | |
| v0.3 Demo Gameplay · Current skills will no longer be capped at level 9. After level 9, skills will receive upgrades such as increased damage or projectile count; however, stronger upgrades like increased projectile count will have lower drop rates. · Rework the Shuriken skill to make it more interesting and useful. · Improve the Arrow Rain skill to make it more effective. · Limit the movement range of P… | — | |
| Update v0.1.4.5 Demo :D Thank you everyone for taking the time to try out the game! After the demo release, I’ve made an update that includes the following changes: · Reduced the number of stages per map from 5 to 3. I felt that replaying the same map with only slightly increased difficulty could get boring, so I removed levels 2 and 4 and replaced the numbering with I, II, III. · Changed the chest system so that y… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||