Prophecy Island Closed Alpha V1
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Preparing for full Alpha - V0.0.28 No more pre-alpha soon V0.0.28 introduces all missing features that where planned and almost puts the game in alpha mode. All features are present, but still need a lot of content expansion. I have also spent a lot of time on improving combat and movement handling, trying to optimize the experience as much as possible. This build will serve as a last test to see what else I need to optimize/fix… | 20576426 | |
| Game update | v0.0.26 - Added new reputation system - Added new jail system - Added a lot of content to cave-style dungeons - Improvements to grass close to POIs - Fixes to combat and movement - More smaller fixes | 19613607 | |
| Game update | v0.0.25 Reworked Talisman system · Reworked and improved UI related to Talismans and Sigils · Added weapon HUD · Added ability to toggle between equiped weapons and talismans using dpad · Added extra talisman and sigil to mage intro · Added some extra Cave-dungeon content · Added cry for help from hostage during rescue quest · Improved dungeon-boss loot-pool · Improved input reading during conversation… | 19531703 | |
| Game update | v0.0.24 Added thug event to cities · Some improvements to intro sequence · Fixed issue where questboards could not be interacted with anymore · Fixed issue where mage faction quest wasnt properly started if island finished generating before faction choice | 19471484 | |
| Game update | v0.0.22 Fixed issue where movement was tied to wrong update type · Fixed multiple issues regarding camera stutter · Fixed issue with UI when starting NG+ · Replaced old talk-bubble with temp newer version | 19457706 | |
| Game update | v0.0.21 Added intro cutscene · Fixed issues related to gravity · Fixed issue that made the main questline crash at random times | 19445741 | |
| Game update | v0.0.20 Added ability to fall · Added inventory screen · Fixed numerous issues related to gravity · Fixed flooring issues in tutorial · Fixed issue where lost castle couldnt find suitable place to drop a key and crashed world gen | 19434407 | |
| Game update | v0.0.19 Fixed talisman related UI · Fixed issue where moving attack would not move when locked on · Fixed issue where big city was spawned at incorrect height · Fixed issue where mainquestline would crash if players faction owned the harbor · Fixed a movement issue with a few enemies · Fixed stuttering on opening boat · Added small settings panel | 19419316 | |
| Game update | v0.0.18 Fixed camera stuttering · Improved combat movement · Added auto save on quest completion · Corrected mages outfit | 19405129 | |
| Game update | v0.0.17 Big rework on how characters move during attacks · Fixed issue with hostile escortee towards quest giver · Fixed main quest failure state warning · Fixed issue where you couldn't leave dungeons through the main door anymore | 19401340 | |
| Game update | v0.0.16 Improved anim speed for movement on player and some npcs · No more interacting with objects at other side of wall · Lowered UI SFX · Fixed issue with improper deletion of summoned mobs · Fixed issues with energy-counter · Heavily improved loading time when saving file for first time · Heavily improved Mystic Ancients Mantis enemy | 19385667 | |
| Game update | V0.0.15 - Catching issue with random quest generation that was preventing the main quest to be generated and started - Removed ability to "waste" flasks in intro sequence - Removed problematic hard-attack for staffs - Removed ability to open outdated map - Removed incorrectly placed desert rock from island - Added 2 more Points of Interest | 19370677 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.