Bolt Action
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Bolt Action - Dev Diary #6: World War Mode - Our Sandbox Campaign Wargamers! For our last few diaries, we’ve focused heavily on the core gameplay. Today, we pull back the curtain on our completely original, dynamic campaign mode. Instead of a "one-and-done" scripted, cinematic story (which was tempting!), we’re building a highly replayable, strategic sandbox inspired by best-in-class, procedurally generated campaigns. Here, preserving your troops and choosing… | — | |
| Community | Bolt Action - Dev Diary #5: Building an Army Wargamers! Your tactical options on the battlefield are limited by a strict Army Point Budget . The platoon you choose, every squad you recruit, and every individual weapon upgrade you assign has a specific point cost. Managing this budget is crucial because it doesn't just dictate your raw firepower—it establishes your squads' veterancy mix, their resilience under heavy suppression, and how ma… | — | |
| Community | Bolt Action - Dev Diary #4: Under Pressure - Pins, Morale, and Indirect Fire Wargamers! Today we dive into the most critical psychological layer of the game: Pins, Morale, and Indirect Fire. They represent the stress, fear, and survival instincts of your troops under pressure. Pins: Stress in the Crosshairs A Pin represents the mounting pressure on a squad. Unlike many strategy games where a unit is either "alive" or "dead," our units suffer the consequences of every su… | — | |
| Community | Bolt Action - FAQs Since we announced Bolt Action , we’ve been actively engaging with the community—especially through our Discord —and have received a lot of feedback on our reveals, as well as many questions about the video game. We’re still in full development, and things will become more defined as we move forward. In the meantime, we’ve collected the most frequently asked questions to give you more insight.… | — | |
| Community | Bolt Action - Dev Diary #3: Order Die, Unit Activations & Snap to Action Wargamers! Today we’re diving into the absolute soul of the Bolt Action experience: The Turn Order System. In most strategy games, you’re looking at a standard "I-Go-You-Go" structure. One player moves their entire army, then the other does the same. While that's clean and easy to follow, it’s also highly predictable and often leads to the "Alpha-Strike" problem—where the player who goes first… | — | |
| Community | Bolt Action - Dev Diary #2: Six Orders, Endless Decisions Wargamers! Before we dive into today’s diary, we’d like to address some of the feedback from our last update. We received many comments, especially about our statement that “ we didn’t want to build a digital version of Bolt Action ” which understandably raised some concerns. So let us reassure you: we are building our videogame with the goal of ensuring that EVERY system has a spiritual equiva… | — | |
| Community | Bolt Action - Dev Diary #1: Reimagining the Front Line Hello everyone! We’re very excited to start bringing you regular updates from the development trenches. We know the skepticism that comes with a beloved license. We’ve all seen "PC adaptations" that strip the soul out of a tabletop game to make it "accessible." So our designers spent weeks in "boot camp”: reading rulebooks, painting minis, rolling dice, measuring distances with tape , and feeli… | — | |
| Community | Bolt Action Has Been Announced Slitherine and Frag Games have announced Bolt Action , a turn-based WWII strategy game inspired by the acclaimed tabletop system from Warlord Games. The game brings the miniature battlefield to life in a fully 3D environment, featuring realistic line of sight, terrain, and morale mechanics. Bolt Action offers a dynamic single-player campaign set during D-Day and the battles of Normandy, alongsi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.