Die to Survive Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Playtest v. 1.2.1 now live Fixes:: #10:: UI Loadout menu:: Going back from the "Buy & Upgrade" menu, after pressing the "Close" button to the "Loadout" menu now works as intended. #11:: Enemies Level 5:: The headshot effects of the devilish enemies now are displayed as intended. #12:: Headshots:: The calculation for headshots points now count the intended ammount. #13:: Dismembering:: Dismembered body parts are now count… | 23989293 | |
| Playtest v. 1.2.0 available Changes with the new version Fixes:: · Traps (Level 5 at gamestart) now apply damage as intended · Level 2:: Headshots now count for Challenges and Statistics New: · Steam Leaderboards:: We added Steam online Leaderboards for all available levels. Normal and Hard difficulty have seperated Leaderboards. Implemented for testing at the moment (still WIP). · Achievements:: 9 Achievements added. · T… | — | |
| #Hotfix for Playtest v. 1.1.3 #Hotfix Playtest v. 1.1.3 (Current version now v. 1.1.4) Fixed: Bug #7 - Level Selection:: The correct level name and difficulty in the header of the menu will now display as intended Bug #8 - Level statistic menu:: New added Level/Gamemode/Difficulty do work now New: 2 Archievements are added for a first test. | — | |
| Playtest v 1.1.3 available now What changed with playtest version 1.1.3: · More missed Localization added (English, German, French) · UI improvements/changes for better display of localization · Challenges for level 2 are adjusted (changes for other Levels coming soon) · Calm and silend background music added to the main menu · Added some Sound/FX to response to system settings · Changed Level EndResult Widget (Experimental)… | 23804950 | |
| Playtest v. 1.1.2, fixes and updates Fixes and updates: Fixes :: Fixed missing german localization Updates:: Added french localization Notes: The french localization was done for the playtest only to test if switching languages cause any problems. It was translated with an online translator only. So it can be some words are not translated correctly. | — | |
| Playtest v. 1.1.1 - German language added Hello all, with playtest v. 1.1.1 now german localization for the game is available. | — | |
| Hotfix for Playtest v 1.0.12 Fixed Bug #5 - Enemies:: Headshots are not displayed as intendet after first hit (Hard difficulty only) The Hotfix also includes some minor changes for level 6. | — | |
| Playtest v. 1.0.12 out now Hello all, Playtest version 1.0.12 is out now. Includet in the new version:: Hotfix: Fixed a bug where bird enemies are sometimes add damage to the player after being dead. Level: Level 6 being lenght expanded and populated with enemies to be more close to the final version. Note: Still working on a more advanced version of Level 6. So it is still not ready (new enemies still needs to be finish… | — | |
| Hotfix for Playtest v 1.0.9 Bug:: The game sometimes crashed if an enemy was hitted into the belly. (the new implemented gore-system caused this) The bug is fixed. Changes:: Playtest Version is now 1.0.10 Added a few new enemy models (Lvl 5) | — | |
| Playtest v. 1.0.9 is now available Playtest v. 1.0.9 is now available Hey Everyone, a new version 1.0.9 for the ongoing playtest is now available. This time It is meant to test the following: · Fully reworked gore system · Performance Notes: The gore-system now includes headshot damage states. Headshots are now based on weapon damage. Example: The standard pistol (not upgradet) will need two hits in normal game mode and three hi… | — | |
| Playtest v. 1.0.8 now available Hey Everyone, the new version 1.0.8 for the ongoing playtest is now available. This time It is meant to test the following: · Reworked gore system (new enemies from lvl 5 only at the moment) · Challenges · Performance Update Notes Playtest Version 1.0.8:: Fixed:: Challenge (Enemies Killed): The ammount of killed enemies now counts for the challenge Activated new challenge: Limbs(Dismembered bod… | — | |
| Update Notes Playtest Version 1.0.6 Update Notes Playtest Version 1.0.6 The following new selectable option is now available based on a community suggestion. UI / Gamesettings: · Added a new selectable option for Crosshair:: " None+Hitindicator " (If you want to play without an visible crosshair, you can now see, in case you missed the target, how far away the last shoot was) | 20065655 | |
| Update Notes Playtest v. 1.0.5 Update Notes Playtest v. 1.0.5 Fixes:: System message "ray tracing geometry over budget" should not apear any longer Changes:: Weapons balancing:: Rifle -> Damage increased, Ammo increased (+1 Bullet), Reload speed slightly increased Enemies: Size increased (available as selectable option: Arcade/Standard) UI / Gamesettings: Added selectable option within Gamesettings menu. Arcade and Standart… | 20031935 | |
| Hotfix #1 Playtest v. 1.0.4 Hey Everyone, Hotfix #1 is out for the current Playtest v. 1.0.4 Fixed: - Graveyard level: Common Zombie enemies are now stopping as intended after taking damage. | 19941364 | |
| Update Notes Playtest v. 1.0.3 Whats new? · New graveyard level added · Difficulty selection (Normal/Hard) is now activated · Challenges are now activated Bugfixes:: Automatic weapon do not longer keep shooting after pressing "continue" Notes:: Most of the used enemies are archetypes, variety will be increased in later versions. The Challenges are different for each difficulty. | 19928610 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Jun 2026 | Tue | 19:08 | Playtest v. 1.2.1 now live | 23989293 | public | 1 | — |