Die to Survive Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | #Hotfix for Playtest v. 1.1.3 #Hotfix Playtest v. 1.1.3 (Current version now v. 1.1.4) Fixed: Bug #7 - Level Selection:: The correct level name and difficulty in the header of the menu will now display as intended Bug #8 - Level statistic menu:: New added Level/Gamemode/Difficulty do work now New: 2 Archievements are added for a first test. | — | |
| Game update | Playtest v 1.1.3 available now What changed with playtest version 1.1.3: · More missed Localization added (English, German, French) · UI improvements/changes for better display of localization · Challenges for level 2 are adjusted (changes for other Levels coming soon) · Calm and silend background music added to the main menu · Added some Sound/FX to response to system settings · Changed Level EndResult Widget (Experimental)… | 23804950 | |
| Game update | Playtest v. 1.1.2, fixes and updates Fixes and updates: Fixes :: Fixed missing german localization Updates:: Added french localization Notes: The french localization was done for the playtest only to test if switching languages cause any problems. It was translated with an online translator only. So it can be some words are not translated correctly. | — | |
| Game update | Playtest v. 1.1.1 - German language added Hello all, with playtest v. 1.1.1 now german localization for the game is available. | — | |
| Game update | Hotfix for Playtest v 1.0.12 Fixed Bug #5 - Enemies:: Headshots are not displayed as intendet after first hit (Hard difficulty only) The Hotfix also includes some minor changes for level 6. | — | |
| Game update | Playtest v. 1.0.12 out now Hello all, Playtest version 1.0.12 is out now. Includet in the new version:: Hotfix: Fixed a bug where bird enemies are sometimes add damage to the player after being dead. Level: Level 6 being lenght expanded and populated with enemies to be more close to the final version. Note: Still working on a more advanced version of Level 6. So it is still not ready (new enemies still needs to be finish… | — | |
| Game update | Hotfix for Playtest v 1.0.9 Bug:: The game sometimes crashed if an enemy was hitted into the belly. (the new implemented gore-system caused this) The bug is fixed. Changes:: Playtest Version is now 1.0.10 Added a few new enemy models (Lvl 5) | — | |
| Game update | Playtest v. 1.0.9 is now available Playtest v. 1.0.9 is now available Hey Everyone, a new version 1.0.9 for the ongoing playtest is now available. This time It is meant to test the following: · Fully reworked gore system · Performance Notes: The gore-system now includes headshot damage states. Headshots are now based on weapon damage. Example: The standard pistol (not upgradet) will need two hits in normal game mode and three hi… | — | |
| Game update | Playtest v. 1.0.8 now available Hey Everyone, the new version 1.0.8 for the ongoing playtest is now available. This time It is meant to test the following: · Reworked gore system (new enemies from lvl 5 only at the moment) · Challenges · Performance Update Notes Playtest Version 1.0.8:: Fixed:: Challenge (Enemies Killed): The ammount of killed enemies now counts for the challenge Activated new challenge: Limbs(Dismembered bod… | — | |
| Community | Playtest v1.0.7 now available Hey Everyone, the new version 1.0.7 for the ongoing playtest is now available. This time It is meant to test the following: · New enemy archetypes · Fast paced gameplay passages · Music selection (Jukebox) · Performance · Color coded enemies Update Notes Playtest Version 1.0.7:: The jukebox is now available based on a community suggestion. Jukebox: · Added a Jukebox:: " Select a song you want t… | — | |
| Community | A new level for the playtest will be available soon A new level for the playtest will be available soon Hey Everyone, a new level for the current ongoing playtest will be available soon. This time It is meant to test the following: · New enemy archetypes · Fast paced gameplay passages · New traps · Music selection (Jukebox) · Performance Here is a short video of what is coming next: Stay tuned and have fun. | — | |
| Game update | Update Notes Playtest Version 1.0.6 Update Notes Playtest Version 1.0.6 The following new selectable option is now available based on a community suggestion. UI / Gamesettings: · Added a new selectable option for Crosshair:: " None+Hitindicator " (If you want to play without an visible crosshair, you can now see, in case you missed the target, how far away the last shoot was) | 20065655 | |
| Game update | Update Notes Playtest v. 1.0.5 Update Notes Playtest v. 1.0.5 Fixes:: System message "ray tracing geometry over budget" should not apear any longer Changes:: Weapons balancing:: Rifle -> Damage increased, Ammo increased (+1 Bullet), Reload speed slightly increased Enemies: Size increased (available as selectable option: Arcade/Standard) UI / Gamesettings: Added selectable option within Gamesettings menu. Arcade and Standart… | 20031935 | |
| Game update | Hotfix #1 Playtest v. 1.0.4 Hey Everyone, Hotfix #1 is out for the current Playtest v. 1.0.4 Fixed: - Graveyard level: Common Zombie enemies are now stopping as intended after taking damage. | 19941364 | |
| Game update | Update Notes Playtest v. 1.0.3 Whats new? · New graveyard level added · Difficulty selection (Normal/Hard) is now activated · Challenges are now activated Bugfixes:: Automatic weapon do not longer keep shooting after pressing "continue" Notes:: Most of the used enemies are archetypes, variety will be increased in later versions. The Challenges are different for each difficulty. | 19928610 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.