Split Second VR Tactical Shooter
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
110 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update Notes 06/23/2026 - Training area lighting fixed - AI surrendering now will surrender - AI guns can be shot out of hands again forcing them to surrender | — | |
| Game update | Split Second Update 4.0 You will notice some big changes in this update compared to the last version. PCVR is now packaged from the same project as the Quest build of the game. Areas of the game that will differ compared to what they used to be: Changes to Existing Systems Door breaking Laser realtime illumination Flashlights Map detail Essentially the PCVR will be like playing the quest version with slightly better v… | — | |
| Game update | Update Notes for Nov 21st Update Notes: - New gamemode: Tac Air In this game mode you start in a helicopter and have to disable a vehicle after that you transition to a city environment where you have to find the suspects who get away from the disabled vehicle - Full auto enemies: Enemies with AK47s can now shoot full auto! - AI no longer T-Pose - AI have a chance of ragdolling rather than cinematic death - Start area d… | — | |
| Game update | halloween update Update Notes: - Halloween Psychward Map (Take The Pill) - AI death bug now they fall and don't start zombie standing - Projectiles are not visible at hit locations anymore - Fixed pistol snapping to the right when two handed grabbing - 50% chance of ai ragdolling rather than theatrical death when killed | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.