Deck & Conn
Playing now
23+3 vs. yesterday
41%of peak
All-time peak
565 Sep 2026
Playing now
23+3 vs. yesterday
All-time peak
565 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | BURST TRANMISSIONS - Deck & Conn is OUT There is something easy about designing BIG games. I mean, it's not easy to make GOOD big games, but if you're designing Star Citizen, the answers at a very high level are often pretty simple. Building a giant life sim in space... do we allow players to buy new ships? Yes. Upgrade ships? Yes. Buy properties and start business? Yes. Visit bars and buy drinks? Yes. Change the colour of the fuzzy… | — | |
| In-game event | From EGA Trek to Deck & Conn Building the Spacecraft I Imagined as a Child Deck & Conn has probably gone through more iterations than any project I've developed. This is it here, in its first form - a pico-8 prototype of what was then a sort of "Super Star Trek with bells added". From there, it went through three complete re-writes or ports across two more languages, until it ended up as its current C++ iteration with a cu… | — | |
| Community | Dev Log 1: Deck & Conn A long time ago, in an operating system far away, I was a kid playing video games on a beat-up old 286, between re-runs of Star Trek and various '80s sci-fi movies. So when I discovered not just one but numerous Star Trek games stemming from a long lineage leading back to a 1971 game built for mainframe computers . At the time I was too young to realise that as fun as the game was, "Blow up all… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.