LUCKROT
Playing now
1+1 vs. yesterday
7.1%of peak
All-time peak
14May 2026
Playing now
1+1 vs. yesterday
All-time peak
14May 2026
| Published | Title | Build |
|---|---|---|
| Patch 12 - Rate of Fire Upgrade -Added Rate of Fire upgrade card to reward screen that will increase RoF for all weapons when selected. This was requested by a lot of people, it's an awesome idea so I had to do it. -Fixed bug where game would detect a controller and override mouse and keyboard. You can now have a controller plugged in and still use M&Kb. -Fixed bug where force push would break the 1st Boss. I'm still working… | 23276006 | |
| Patch 11 - Reward screen bug fix + Wall Jump upgrade -You can now exit the reward screen by pressing esc(pause menu button), You will keep the reward screen in your inventory and you can pull it up again, the cards will stay the same until you select something or reroll. Hopefully this fixes the issue where some players got soft locked on reward screen. -Made it a bit easier to get higher reputation. -Slightly nerfed boss health, to make them les… | — | |
| Patch 10 - Enemy Proximity Sounds -Each enemy type now has their own breathing sound, it's is proximity based. This will help the player know when an enemy is close. -Added a hit icon to player UI, which will show what direction the player got hit from. -Changed Death level down from -2 to -1. -Improved mission kill tracking, Buddy Bots will no longer steal players kills. -Slightly nerfed purple enemy(Sniper). -Did some overall… | — | |
| Patch 9 - Ability Button Swapping -Pause menu now has a button to swap ability buttons, So if you get fireball assigned to Q and want it on E, you can do that -Fixed bug where you would lose a reward screen if you spammed X -Loud gunfire stacking sound in final act is fixed -Increased grapple ability range -Issues with mouse sensitivity should be fixed now -Issues with enemies getting stuck in walls in act 3 should be fixed now… | — | |
| Small Patch -Increased the amount of ammo you get from ammo crates, along with increased ammo drop chance -Nerfed Death Penalty ability to kill 4 enemies instead of 5 at base level | — | |
| Quick Patch -Fixed issue where enemies would get stuck in spawn in a certain room -Increased range on Death Penalty ability -Made some enemies slightly faster | — | |
| Patch 8 - 2 New Abilities -Two new abilities have been added: Grapple and Death Penalty -Buffed all the enemies to make them deal more damage. The game was too easy | — | |
| Patch 7 - Added Controller Support -Added controller support. Just implemented it so there might be some issues -Swinging hammers will now kill enemies -Goon Boss noises are now part of SFX volume slider -Maps now have a respawn collider at the bottom, so player will TP back if glitched through -Adjusted the reward screen ability and bot drop chances, should feel better now -Buffed all Boss damage -Nerfed buddy bots and their up… | — | |
| Patch 6 - Slightly Bigger patch than usual -I've updated the slot machine colors. Now, Weapons are blue, buddy bots are orange, and cash remains green. Functionality remains the same. (I'm curious to know what you guys think, is this better or worse?) -Added a new Act 3 Room -Reputation no longer goes down when in upgrade hub. It remains as is for the entire hub stay -Fixed the issue where player would fall through 3rd Boss map, hopeful… | — | |
| Patch 5 - No more fireball ear harassment -Made Ability casting and ESPECIALLY Fireball sounds part of SFX slider. Its also less loud in general. -Made Purple enemies(Snipers) less annoying. They walk around longer before shooting. -Added a close button to missions screen, so you can close it if nothing interests you. -Fixed issue where missions would display wrong numbers. -Fixed a room in Act 2 where player could get stuck. -Fixed wi… | — | |
| Patch 4 - Music Volume Slider -Added 2 separate volume sliders, One for SFX and another for Music -Fixed Boss 3 floor clipping bug -Fixed Saw Buddy Bot -Slight performance improvement | — | |
| Patch 3 -Lowered purple enemy shot volume -Increased shield ability cooldown -Fixed bug where player would get a 3rd ability option on reward panel -Optimized reputation meter to get positive reputation easier -Analytics panel ui fix -Buffed Boss health | — | |
| Launch patch 2 -Fixed rifle buddy bot upgrade price bug -Further performance optimization for Act 3 -Mission bug fix | — | |
| Quick launch patch -Balanced the enemy spawns in Act 2 -Fixed the issue where enemies got stuck in spawn in act 3 -Reduced the spawner sound volume -Increased the required viewers for 2nd boss from 5000 to 5500 | — | |
| Demo Patch 28/02/2026 Huge thanks to all for playing the Demo! Here is a list of fixes I've done based on player feedback so far. --ENEMY NERFS-- - Fodder (orange) are slightly easier to kill and move slower. - Snipers (purple) move slower and take longer to fire. - Flyer (pink) are easier to kill. --RESOLUTION FIX-- - Ultrawide, and other resolutions should be working properly now. --BOSS FIX-- - The boss health ha… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 17 May 2026 | Sun | 16:44 | Patch 12 - Rate of Fire Upgrade | 23276006 | public | 1 | — |