LUCKROT · published
-Added controller support. Just implemented it so there might be some issues
-Swinging hammers will now kill enemies
-Goon Boss noises are now part of SFX volume slider
-Maps now have a respawn collider at the bottom, so player will TP back if glitched through
-Adjusted the reward screen ability and bot drop chances, should feel better now
-Buffed all Boss damage
-Nerfed buddy bots and their upgrades, they were too OP
-Snipers(purple enemies) bullets are a bit slower now
-Lowered brightness of sub goal bar
-Explosive barrels in Act 3 deal damage to player now
-Updated the katana wind slash, it works much better now
NOTE: Some have talked about the Orange enemy randomly stopping in place. That's intentional. When they are chasing the player there's a small chance they will stop, this is to break from the horde and reroute their approach to the player.