Feywood Wanderers
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
24Jun 2026
Playing now
0+0 vs. yesterday
All-time peak
24Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update notes for version 1.0.8 - More hotkeys have been added to the game, you can swap your hotbars and put more items/abilities in the new hotkeys if you want to have access to more options. - Bugs related to merging runes in the crafting anvil have been fixed. - Many small bugs have been also fixed. | — | |
| Game update | Update notes for patch 1.0.7b - Made it so NPCs show a little more often in Lone Wolf mode. - Made it so some more of the NPCs that appear have shops in Lone Wolf mode, so it's easier to spend soul shards and sell collected items. | — | |
| Game update | Update notes for version 1.0.7 A friendly NPC now shows from time to time in Lone Wolf mode to sell you Class Orbs, making it much easier to have access to them. The NPC is guaranteed to show up on floor 4. · Jade no longer offers you Gilded Sprouts in Lone Wolf mode. · Dimensional Shifter achivement is now fixed (for real this time I swear). · Shifting runes and Forge runes can now be upgraded to legendary. · Mirror sprouts… | 23914959 | |
| Game update | Update notes for patch 1.0.6c - Made it so a game locking bug now brings you back to the hub instead of locking the game and gives you a warning, while I keep looking for its cause. - Made it so Mirror Sprouts can only be used in equipment. | — | |
| Game update | Update notes for patch 1.0.6b - You can now merge 3 runes of the sape type and rarity to become one rune of the same type but upgraded rarity. This doesn't work with runes that are already maximum rarity (legendary) - From the full screen map menu, you can now mouse over exits to see what area they lead to, and you can click on an explored tile to move to it. - Mirror sprouts now only copy a single item when used on a stack… | — | |
| Game update | Update notes for patch 1.0.6 - You can now equip 2 sets of weapons that you can swap at any time without taking any turns, this should allow you to have weapons for different abilities or to be more flexible in battle. - Ordering items by potential should now also take in account items with runes already into them, they'll show up right after the items with potential so you don't lose track of them. - Items should now show… | — | |
| Game update | Update notes for patch 1.0.5c - Fixed bug that had disabled achievements on patch 1.0.5b | — | |
| Game update | Update notes for patch 1.0.5b - When upgrading items in item dimensions, the upgrade options now display the change in value of the modifiers instead of the final value (so a modifier that went from 4 to 7 would display as +3 instead of +7). - Text log should now always display immediately when being turned on from display settings. - When aiming a spell that costs mana you get a preview of how much it will spend on your ma… | — | |
| Game update | Update notes for patch 1.0.5 - There is now a text log of battle actions that can be activated by going to display settings, for people who want to know exactly what is going on in battles. - A bug where mirrored equipment's crafted modifiers were linked between all copies of the item has been fixed. - The four base elemental classes had their capstone skills rebalanced to make them stronger, since it takes quite a few poi… | — | |
| Game update | Update notes for version 1.0.4b - A bug where items would sometimes lose their random modifiers or get extra random modifiers when using chaos sprouts on them has been fixed. - The 'Fighter' class had some skills changed and added to make it more powerful, so there's more reasons to pick it over Guardian. - Dimensional upgrades now have a rarity indicator to help identify upgrades with better multipliers. - Inventory sorting… | — | |
| Game update | Update notes for patch 1.0.4 - A bug where items would sometimes disappear when moving them to your stash has been fixed. - The game's fonts now automatically increase in size when using a small screen (mainly intended for steam deck support). This option can be disabled by going to display settings and turning it off. | — | |
| Game update | Update notes for patch 1.0.3c - Scrolling item inventories with mouse wheel is now much smoother. - Fixed bug where weapon damage was reset on weapons upgraded with dimensional sprouts when adding runes to it. - Dialogue sprites are preloaded now, this should stop some lag that happened previously when starting dialogues from happening. | — | |
| Game update | Patch 1.0.3b - Fixed bug where buying items from shops could have several issues, including not being able to use them. | — | |
| Game update | Update notes for patch 1.0.3 - After breaking a seal (successfully completing a run) most items in your inventory are sent back to your stash, excluding: Distorted equipment, runes bellow rare rarity, consumables. - Inventory display system updated so it doesn't lag when the stash has a very high number of items. - Fixed item dimension achievement (it was not being unlocked properly). - Dodge cap was not working properly.… | — | |
| Game update | Update notes for patch 1.0.2b - Fixed input rebinds not always updating and added input icons for controller left and right stick directions. - Fixed bug that broke crafting menu on challenge zones if the game was reloaded. - Fixed missing textures for Blunderbuss and Musketoon. - Added several small UI and bug fixes. | — | |
| Game update | Update notes for patch 1.0.2 - Made it so Item Dimension's enemy level scales at a slower pace starting from floor 3 and so legendary/unique item's difficulty is the same as epic item's difficulty. Previously the level jumped a lot from floor 2 to floor 3, now it should increase more smoothly, making it easier to complete floor 3 and above without dying. (it's still very dangerous, but the jump in levels is much less than… | — | |
| Game update | Update notes for patch 1.0.1c - Fixed bug with challenge zones that made the World Ender spawn in them. - Fixed other minor bugs. | — | |
| Game update | Update notes for patch 1.0.1b - Thorns damage now properly sources unit that uses it (now you get soul shards if you kill enemies only with thorns) - Items in stash now automatically show you the damage/modifiers of their abilities based on your character. - Added 'Backup Quiver' skill to Sniper class. - Fixed several small bugs. | — | |
| Game update | Update notes for patch 1.0.1 - Added a minimap option that can be enabled by opening the map and pressing the 'use' key. - Added an option to not have the character bounce when walking. - Fixed a few missing text translations. | — | |
| Major update | Feywood Wanderers is out now! Everybody can now enjoy the game on its whole length, explore the forest, fight mighty foes and find powerful or unique items, spells and abilities to build your character up! You can choose to play the normal mode where you have a stash where you can store items between runs, or play old-school style, where you lose everything on your death! The game has been a passion project developed solo o… | — | |
| Major update | Steam Next Fest Big Update! This is a big update for the demo, with lots of new features from new items to new classes, and a huge rework to how lineages (races) work. The new classes are the Monk, Shapeshift and Paladin. They offer some interesting options to play around with! The way lineages work now is that each lineage has its own class, which can be leveled independently, which gives them lots of customization rathe… | — | |
| In-game event | Update to version 0.3.1. Lots of new features, including challenge zones. Pretty much what the title says. Just a handful of people currently have access to the full non-playtest version, so I haven't really updated it. But just in case someone tries the open playtest and then opens up this version, I'm updating it to the playtest version in order to make sure nothing goes wrong with save files mixing. | 20804175 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.