Archon Soul: Prologue
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
33Jan 2026
Playing now
0+0 vs. yesterday
All-time peak
33Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Archon Soul Playtest is now Live! Hey again everyone! From now until November 21st, the Archon Soul playtest is available for the first 400 players to sign up! You will be randomly assigned either: The Pyromancer , who wields the power of many flames. or... The Thaumancer , who commands the power of storms. The demo begins with EVERY spell, rune, and dice body unlocked for that character. The playtest also does not contain the… | — | |
| In-game event | Final Demo Update Hey everyone, We're beginning to move towards the finish line. We'll be taking signups for playtests of the other two major characters pretty soon, and starting to get the game ready for final release. This being the case, until release there will be no more updates to the demo. However we felt it would be a good idea to add a few more Quality of Life features and a few more balance tweaks befo… | — | |
| In-game event | Archon Soul Demo Update Hey there again! I've got a pretty big update to address some of the current balancing issues and added a few quality of life improvements as well. I actually kept a changelog this time so lets get into it: General: · Added an option to auto-target enemies when there is only one enemy left. This option is OFF by default, and you can change it in the settings menu. · Dice input requirement toolt… | — | |
| In-game event | Archon Soul Balance Update We finally got around to setting up the custom data viewer for the analytics we collect in-game (and as always a huge thanks to the folks that have analytics enabled, it's a big help). This allows us to go more in-depth into the combat and encounters data, rune and spell selection, and what winning and losing runs look like at the end of the run. Unfortunately the analytics for the spells was m… | — | |
| In-game event | Big Demo Update! Big Update! Pacing, Balance, and More! Hey all! Appreciate everyone who has played the game, left comments, rated the game, and sent in feedback! So much was changed for this version that I cant list all of the changes individually, but here are the broad strokes: Shorter Runs: In response to feedback about pacing, and from watching content creators' videos covering the demo, I decided to short… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.