One Last Clip
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
4Aug 2026
Playing now
0−1 vs. yesterday
All-time peak
4Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | “Olivia” Is Now Available! Hello everyone, You’ll have come across Olivia and Jim here and there during your visits to the cinema. Now you can visit them at home. “Olivia” is a short, story-driven cartoon horror game in which you get to the bottom of the missing girl’s story! Check it out here! Cheers, Marten | — | |
| In-game event | Patch 1.1.8 Hey everyone, In this patch, I’ve removed (hopefully) all AI-generated content from the game. Thanks to the support and revenue from my games over the past month, I was able to hire voice actors to record all the voice lines. Since I didn’t want to use AI voices for the upcoming prequel “Olivia” , I decided to record voice lines for all three games at once. Thank you for playing my games and gi… | 22742830 | |
| In-game event | Patch 1.1.7 Hey everyone! This small update focuses on performance improvements and technical optimizations. Changes · Reworked several textures on smaller objects to reduce graphical load · Minor lighting adjustments · Updated the Unity version to the latest LTS version · Added movement smoothing when the player starts and stops moving · Added Vulkan as a startup graphics API option. Have a great weekend!… | 22237428 | |
| In-game event | Patch 1.1.6 Hey everyone, Here’s a small performance update. In this patch, I reworked how lighting is calculated and lowered or removed some light settings that didn’t have any noticeable effect on the scene. I went through every object and light and defined which lights can affect which objects. This reduces the amount of lighting and shadow calculations and improves performance. At the same time, I remo… | 21719385 | |
| In-game event | Patch 1.1.5 Hey everyone! In this small patch, I added a first version of full controller support to the UI. While working on this, I also fixed a few small UI styling issues that I noticed during the rework. If you encounter any strange controller behavior, whether using mouse and keyboard or a gamepad, please let me know so I can fix it! Thank you to all the players. Even several months after release, th… | 21588102 | |
| In-game event | Patch 1.1.4 Hey everyone, In this patch, I focused on improving the game’s performance. On my system, the FPS increased by around 20–30 frames. To achieve this, I adjusted several graphics configurations in Unity that were costing performance without providing real visual benefits, or replaced them with much simpler solutions that achieve the same results. I also reworked some of the 3D objects in the scen… | 21181238 | |
| In-game event | Patch 1.1.3 Hey Paper Panic Watcher, I am happy to announce that the Steam Page for the prequel Olivia is now live! You would really help me out by adding it to your wishlist : Check it out here! One more trailer and additional videos will be come in January. The game is now planned to launch at the end of February, or at the latest at the beginning of March. It’s no longer releasing in January as I first… | 21090482 | |
| In-game event | Patch 1.1.2 Hey everyone, The Halloween decorations are gone, and the popcorn guy wanted some Christmas decorations in his entry hall to get into the winter mood. Other than that, I’ve changed my plans for the next release, Teddy Won’t Help will be coming later next year. Before that, I want to bring the story you experienced in One Last Clip to an end with a small horror game called Olivia . In this game,… | 20754201 | |
| In-game event | Update 1.1.1 Hey everyone, Great to see so many people enjoying the content update! In this small patch, I’ve made a few performance improvements for certain anomalies, which should help reduce lag when they occur. I’ve also fixed a few issues that some players made me aware of, thanks a lot! Fixes: · Fixed an issue where two anomalies blocked the rewatch function, even though they shouldn’t. · Fixed a prob… | 20577541 | |
| Major update | Update 1.1.0 Hey everyone, so the Halloween update is here! It brings some new content, improvements, and fixes. First of all, thank you to everyone who played it so far, never thought so many people would walk in loops through my little cinema. Thanks! So, what’s new? There are 10 new clip flaws and 12 new anomalies . Together, they include 11 new cinema references , can you spot them all? Also included ar… | 20510194 | |
| In-game event | Patch 1.0.9 Hey everyone, First, thank you for all your feedback! I’ve changed the death penalty balancing from yesterday’s patch and moved it to a new menu option called “Easy Mode.” Now you can choose whether you want to be completely reset after death or just sent back two floors. I think this is a much better solution, thanks for the input! As you can see in the picture below, I also added a diagram wi… | 20044185 | |
| In-game event | Patch 1.0.8 Hey everyone, In this small patch, I’ve adjusted the penalty for dying. The probability of an anomaly occurring that kills you is highest in the last two theater halls, and I noticed it was quite frustrating to be thrown completely back to the start. It should still feel like a challenge, though. Just like the Whiteboard says, you need to avoid those dangers. That’s why I’ve changed it so you’r… | 20032732 | |
| In-game event | Patch 1.0.7 Hey everyone, First, a big thanks to the people who made me aware of these two little bugs! The first bug was that you could walk out of the map in the back corner of the theater. The second was a minor display error: on the finish screen, the statistic for “Decided for flaw but there wasn’t one” almost always showed 0 because the wrong statistic was being displayed. Both are now fixed. Have a… | 19957240 | |
| In-game event | Patch 1.0.6 Hey everyone, first of all, in this small patch I adjusted the lighting in the cinema a little. It’s no longer quite as dark in the backseats, but still dark enough. The reason for this change is that many players had trouble seeing where they could walk, and for some anomalies you need to take different paths. Before Halloween, I’m planning a bigger content update. This should be released no l… | 19929269 | |
| In-game event | Patch 1.0.5 Hey everyone, with this small patch I tried to reduce the heavy lag that occurred when entering the cinema entrance and the theater for the first time. It should be much less noticeable now, but I’ll keep working on optimizing performance further. Thanks, and have a nice day! Marten Struggle Game Studio | 19886851 | |
| In-game event | Patch 1.0.4 Hey everyone, before I talk about the small change in this patch, I want to hear your ideas for a content update (1.1.0) that I’m planning before the spooky season of Halloween! This update should include some more anomaly references from horror and non-horror movie classics, as well as more clip flaws and maybe other small things for the popcorn guy to do. So please share your ideas in the com… | — | |
| In-game event | Patch 1.0.3 Hey everyone, The first change in this patch is that when you reach Cinema Hall 0, the Popcorn Guy now guides you a bit more clearly toward the manuscript. The manuscript contains some backstory and lore behind the clip and its characters. Since I noticed many players were passing by Hall 0 without noticing it, I wanted to make it more visible. The manuscript can now also be found in the backro… | 19813992 | |
| In-game event | Patch 1.0.2 Hey everyone, Over the last couple of days since release, I’ve been watching a lot of your streams and videos of One Last Clip , as well as reading your comments. Two of the most requested quality-of-life features are now included in this patch: · Skip Hall 8 after reset When you get reset to Hall 8 (because of death or a wrong decision), you can now open the normal exit instead of being forced… | 19789152 | |
| In-game event | Patch 1.0.1 Hey everyone, First, a BIG thank you to everyone who has already played One Last Clip ! I really appreciate it to see so many people having fun with the game. In this first small update, I’ve balanced some of the anomalies that can kill you. I either increased the reaction time or reduced the waiting time. Before, if you didn’t fully understand what was happening, the timing felt unfair, and dy… | 19771021 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.