Rust Rides
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Rust Rides Update: Introducing L1_77ML-Core In this Rust Rides update, we are replacing the legacy terrain system with our proprietary L1_77ML-Core engine. Our goal is realistic ground deformation that stays fluid and performant. Technical Highlights: · Micro-chunk Architecture: The CPU processes localized terrain segments, significantly reducing operations per frame. · Deformation Request Buffer: The system batches terrain change reques… | — | |
| In-game event | Attention Attention! big GAME UPDATE! I added ANTS to this game!! ANTS thank you for your attention. | — | |
| In-game event | ☀️ Літо близько, а ми НЕ ПОМЕРЛИ! Велике оновлення Rust Rides ☀️ Summer is coming, and we are NOT DEAD! Rust Rides Reboot, AI, and Co-op Hello everyone! This is ZOAZ, the lead developer of the game. We haven't been in touch for a long time, and there are good reasons for that. I'm still here, and our team is actively working not just to meet your expectations, but to truly blow your minds. The situation is a bit complicated, so I'll be blunt: Rust Rides w… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.