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Rust RidesNewsRust Rides Update: Introducing L1_77ML-Core
In-game event

Rust Rides Update: Introducing L1_77ML-Core

Rust Rides · published 28 Jun 2026, 05:33 UTC

All newsPlayers around this dateRead on Steam

In this Rust Rides update, we are replacing the legacy terrain system with our proprietary L1_77ML-Core engine. Our goal is realistic ground deformation that stays fluid and performant.

Technical Highlights:

  • Micro-chunk Architecture: The CPU processes localized terrain segments, significantly reducing operations per frame.

  • Deformation Request Buffer: The system batches terrain change requests, performing calculations once for grouped similar inputs.

  • Vertex-level Optimization: The algorithm only updates vertices physically affected by input, preventing unnecessary data overhead.

  • Efficient Rendering: Lighting and normal updates are synchronized with change packets.

  • Soil Variability: Density vector noise has been implemented, creating zones with varying surface hardness.

We are currently scaling this technology for future procedural generation implementations.

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Other announcements

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Steam news17 Aug 2026We are with you on TelegramWe invite you to join our newly created community on Telegram.Game update17 Aug 2026Improved physics optimization and usabilityFixed several bugs Interference with the NPDE physics engine for the Spalah system. (changes in physics and behavior of cars) Improved optimization for landscape Improved optimization for Cars Changes in the user interfaceIn-game event16 Aug 2026Physics update: Car material simulation is now real-time.