The Isle
Playing now
16,931+880 vs. yesterday
61%of peak
All-time peak
27,843Aug 2026
Playing now
16,931+880 vs. yesterday
All-time peak
27,843Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 0.21.734 Now Available! Hey Islanders, We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download. Evrima Public Branch - 0.21.734 · Enabled hill sliding and slowdown · Fixed beipiaosaurus/pteranodon swimming animation issue · Fixed dilo venom value scaling incorrectly with weight · Fixed gender-specific showing mutations showing for all · Fi… | — | |
| In-game event | Patch 0.21.720 Now Available! Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.720 Highlights · Added Kentrosaurus Hold RMB - Charge Power Swing Hold… | — | |
| Community | DevBlog #70 Ariel - Programmer This month I was looking at various issues from the horde test and making related changes. I also made a small change to nesting; after taking an egg, the dinosaur will now automatically hatch after a while. This was done because there were cases of people taking an egg and never hatching, this way making those eggs unusable for others. Hopefully that won't be a problem going… | — | |
| Community | DevBlog #69 Filipe - Lead Programmer I’ve been working on fixing UI issues and preventing some exploits. Kentrosaurus has a few reflection bugs where it's dealing damage in unintended ways but it should be done soon. The only thing to show this month is the skin system. We want to make sure it works fine using texture gradients without issues, but also avoid people being able to spawn with ridiculous colou… | — | |
| Community | DevBlog #68 Who’s ready for Director’s Commentary 2: Return of the Donblog? It’s just me again. I’m going to play a bit of catch-up with some Hordetest info and some immediate plans. Since I’ve last written an entry the whole island has been updated. Jace had been hard at work getting the feel of each area nailed down, from the forests and jungles to redwoods and mangroves. Mangroves in particular were pre… | — | |
| Community | DevBlog #67 Filipe - Lead Programmer This month I have been focused on kentrosaurus and its defensive stance. This helps it to reflect damage back to attackers when they hit its spikes, but this will also be seen for other animals that have spikes or build in defenses like ceratopsians. I also worked on the updated skin system color picker so that we can bring larger color selections back to you. Skin colo… | — | |
| Community | DevBlog #66 Filipe - Lead Programmer This month I have been working primarily on bug fixes for several systems while we focus on bug cleanup, but I’ve had some small time to work on some upcoming changes for the skin system. You will get a limited type of color pick gradient for skin palettes that change per layer and not every palette will be on every pattern, but overall it should offer more freedom and… | — | |
| Community | Patch 0.21.321 Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights. A list of known-issues will be updated and posted in a few days. You may need to restart your Steam client if the update is not immediately available to download. Change… | — | |
| Community | DevBlog #65 Filipe - Lead Programmer This month I worked more on updating some remaining UI panels and bug fixing them. The UI took less time to implement than expected, which is great for once. Besides that, new mutations have been added which allows you to change your gender, but also another one that allows a female to lay eggs without a mate, allowing more nests to be around. These are needed additions… | — | |
| Community | DevBlog #64 Fred - 2D Artist Since the start of the custom skin system, we had been using 1k textures for our creatures. Due to some troubleshooting during that process as we continued to update, I started making some of the skins in 2k in order for them to function as intended in-game. Since then, some are in 1k, some are in 2k. Now I’ve been tasked with giving everyone a 2k upgrade. During this resolutio… | — | |
| Community | DevBlog #63 Don - Director Who’s ready for nothing but director’s commentary? There’s been a lot of moving parts this month so I’m giving the team a break from having to provide an entry. There may be a distinct lack of media in this particular devblog since it’s just me, but I’ll try to catch the more interesting stuff the team is doing. For a little bit of time we unfortunately had to divert attention an… | — | |
| Community | DevBlog #62 Filipe - Lead Programmer As you know, there were also some issues related to upgrading the engine version from 5.4 to 5.6 that caused delays, but it was a much needed upgrade. The T. Rex and Elder System has its first pass out in the Hordetest, but I have also been working on the allosaurus and have started to get into the austroraptor. The allosaurus is the first animal in a long while that do… | — | |
| Community | DevBlog #61 Ariel - Programmer In the beginning of the month we updated the engine, which involved dealing with some issues that took some time to figure out. Throughout the month I also dealt with bug fixes as usual, this time mainly related to elders and the rex. We have also changed the carnotaurus's charge attack around a bit; you will now have to press LMB to attack while charging instead of it being… | — | |
| Community | DevBlog #60 Filipe - Lead Programmer This month I have been mostly focused on the elder system.The system will be fully functional by the end of this month, likely only needing bug fixes and adjustments based on data gathered through testing. It has been made with older UI elements so that it can come before the overhaul. Besides that I have been working on fixing a lot of bugs, for old and new mechanics (… | — | |
| Game update | Patch 0.20.117 is now available! Hey Islanders, Patch 0.20.117 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download. · Foliage interaction audio should now be properly playing based on size and speed (Due to a falloff range inconsistency, these will temporarily be quieter than intended) · Stegosaurus power swing can no longer hit abnormal loc… | — | |
| In-game event | Patch 0.20.109 is now available! Hey Islanders, Thank you to everyone that participated in our recent Hordetest! Patch 0.20.109 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download. · Added triceratops · Added spawn codes · Adjusted pteranodon flight · Added automated pteranodon circling (default: G while flying) · Fixed migration zones faili… | — | |
| Community | DevBlog #59 Filipe - Lead Programmer This month I’ve primarily been focused on the Elder system, which the current roster is having their curves put in for players who meet the requirements once they become adult. We had to replace the growth curve system to allow more entries, which will help us to easily edit and balance normal and prime elders, but also allow even more expansions in the future if we wan… | — | |
| Community | DevBlog #58 Ariel - Programmer This month I mainly worked on the climbing features for the hypsilophodon and herrerasaurus. The former will be able to latch on to walls and jump around, but not climb around freely like the herrerasaurus. It will also be able to use the spit ability while latched and use it to knock down other climbing dinosaurs. I also had to make some changes in the background for the cha… | — | |
| Community | DevBlog #57 Filipe - Lead Programmer I completed the main setup for Rex montages. The Deinosuchus needs some special treatment due to its morph target setup and animations. The core systems for Rex and Trike are now mostly finished, with the Crush ability undergoing some bug-fixing, leaving sparring as the final step for full release. I have been working on a variety of systems. There are now interactive f… | — | |
| Community | DevBlog #56 Filipe - Lead Programmer It’s been another busy month with a primary focus on the new playables like the Tyrannosaurus Rex, Triceratops and Allosaurus. The T-Rex’s signature mechanic, Crush, is nearing completion, with only a few animation adjustments left to finalize. Another mechanic for sub-adult and older tyrannosaurs is a short, but effective speed burst to aid in ambushes. It has worked f… | — | |
| Community | DevBlog #55 Filipe - Lead Programmer Hope you all had a great holiday season with your loved ones. After spending time with family and friends it’s time to get back to work. The main ability of the allosaurus has received more attention this month. While the main code is the same as some existing mechanics, visually the allosaurus looks very different when performing the action, so some adjustments are spe… | — | |
| In-game event | Patch 0.18.111 now live! Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes! Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone! - The Isle Dev Team Patch 0.18.111 · Added maiasaura as a pl… | — | |
| Community | DevBlog #54 Filipe - Lead Programmer At the beginning of this month, I focused on fixing crashes and various bugs for the latest public patch while simultaneously working on the Allosaurus and its unique mechanics. Most of its basic systems are already functional, though some key animations, particularly those tied to its special ability, are still in production. We also made notable progress on the Tyrann… | — | |
| Community | DevBlog #53 Filipe - Lead Programmer This month I worked mainly on finishing the diet system. The stomach grows with the dinosaur and food no longer scales with the stomach. This doesn’t have much impact on smaller animals, but large ones that have quick moments of growth are forced to eat far more often. The combinations for diets were simplified but now they are not dependent on having active slots. The… | — | |
| In-game event | Patch 0.17.54 is now available! Hey Islanders, A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure. Version 0.17.54 Updated Game.Ini for Server Owners AdminsSteamIDs=Admin steam ID here WhitelistIDs=White list steam ID here VIPs= AllowedCl… | — | |
| Community | DevBlog #52 Filipe - Lead Programmer This month I was busy reworking the math behind food, which also changed all diet code including the combinations. Now slots no longer need to be activated anymore, the bonuses are scaled with the amount of nutrients until a defined maximum. No more getting full before you receive any benefits from eating what is on your diet! This change also made all balance changes e… | — | |
| In-game event | Patch 0.16.189 is now available! Hey Islanders, A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest. Additions: Nightvision adjustments Added the capability for animals to move between pounce slots (Currently only functional for omniraptor.)… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.