Concealed Intent
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
05 Oct 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
05 Oct 2026
| Published | Title | Build |
|---|---|---|
| Version 1.3 Released The Concealed Intent 1.3 release is out now! It is a few months late, but finally here. Tell me about the 1.3 Update The main change in this release is the most requested feature from the discussion boards: it is now possible to rewatch old online games and to always see the last turn of an online game. If an online game finishes while you are not actively playing, then it will still be in your… | 2699205 | |
| Version 1.2.0 Released The Concealed Intent 1.2 release is out now! You may remember I said it would be out before the end of March. My apologies I am a week late, but on the bright side I now know a great deal about password hashing and HTTPS. Tell me about the 1.2 Update Among the bug fixes and minor improvements there are a few niceties added. Truly randomly generated skirmish maps (the 3 ‘?' option when configuri… | — | |
| Version 1.1.3 Released Another small bugfix. Anonymous feedback pointed out that the Reset button on the Loadout screen did not seem to reset the max number loaded for relevant components (e.g. Coolers). This was easy to fix (literally 1 line), so it is now fixed. --- Current Version: 1.1.3 (14th November 2016) Known Issues: * See Forum thread: Immediate Roadmap: * Bugfixes 1.1.2 (7th November 2016) -> 1.1.3 (14th No… | — | |
| Version 1.1.2 Released Another small release to fix a couple of reported bugs (thanks!). I know this release says the 7th and it is now the 8th - Steamworks was down all yesterday, so this is the earliest I could get it out. --- Current Version: 1.1.2 (7th November 2016) Known Issues: * See Forum thread: Immediate Roadmap: * Bugfixes 1.1.1 (25th October 2016) -> 1.1.2 (7th November 2016) * Fix online game bug in plan… | — | |
| Version 1.1.1 Released This is just a small release to fix a couple of small bugs as reported by players (thanks!). --- Current Version: 1.1.1 (25th October 2016) Known Issues: * See Forum thread: Immediate Roadmap: * Bugfixes 1.1.0 (15th October 2016) -> 1.1.1 (25th October 2016) * Fix leaking links in feedback system * Fix crash bug in the minelayer AI in the Clear mission (thanks Andy) | — | |
| Linux support, extra skirmish mode & more - Version 1.1.0 Released The Concealed Intent 1.1 update is now available. As pledged, this release brings Linux support and Steam async notifications (to see the notifications you will need to turn them on - start playing and then go to Other notable changes include: a new skirmish objective (Gather) with two new skirmish modifiers; a FAQ web page linked from the tutorial menu; the plans a ship has are displayed with… | — | |
| Version 1.0.1 Released Here is the first Concealed Intent update since the release. I think the Steam release went relatively well. No major bugs were discovered, so I'm quite happy. Of course the influx of new players meant a number of smaller issues came up and I've worked through as many as I can here. The main change visible to players is that the mouse/camera sensitivity is a little faster now. Also the scroll w… | — | |
| Concealed Intent is now 1.0!!! Achievement Unlocked. As the title states, I just updated Concealed Intent to version 1.0. This is more a statement of release readiness than anything else. Not much has changed from the previous versions. In fact this release has just two changes - the version number at the top of the menu screen now says 1.0.0, and I fixed a spelling mistake. Not a bad result for many hours testing. Of course… | — | |
| Release Candidate 4 or Version 0.9.34 Released I think this is it. Again my bug/issue list is empty, but the handful of fixes this time are quite obscure. They are not issues a player is likely to encounter in a normal play-through, or even notice if they did occur. Unless I have let through a bad bug, this will become the 1.0 version a few days before the release. I also played through the entire campaign again (about the 10th time for me)… | — | |
| Release Candidate 3 or Version 0.9.33 Released Another small release, again emptying my list of issues//bugs. Since review keys will be sent out in the next couple of days, this release is to make sure the game looks as pretty as possible. No new features of course, as I'm only fixing existing features at the moment. I have scheduled another release for the last week of July. Hopefully the only item in the change log for that will be updati… | — | |
| Release Candidate 2 or Version 0.9.32 Released This a small release with just a few little changes, other than combining the online feedback and game server into a single executable (which should use less memory). The original plan was to put this out on the weekend, but then I realised the summer sale will start soon. It seemed best to put it out beforehand as people like to play the games they buy and I didn't want their first experience… | — | |
| Release Candidate 1 or Version 0.9.31 Released After the last "Feature Complete" release here is "Release Candidate 1". There are no new features, but extensive testing resulting in many little fixes and improvements (especially in the Hard AI skirmish modifier). There is very little left on my issues list. I'm not saying there are no bugs left (I'm sure there are) but I don't know of any in the gameplay. Let me know if you find any! Next I… | — | |
| Feature Complete or Version 0.9.30 Released The end is near. With this release all the previously promised features of Concealed Intent are now present. In particular the game now includes two new skirmish modes: · Waves: Endless waves of enemies assaulting a player base, how long can you hold them off? · Savior: A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quick enough to sa… | — | |
| Version 0.9.29 Released My apologies again. Another stupid bug slipped through my testing. This release fixes that issue, plus reports are that the Steam restart bug was also fixed by the previous release. Many thanks to the anonymous feedback that Campaign Mission 3 (the one against the Pirate Base) was bugged. The error was added in release #27. I had the Pirate Base offer some helpful(?) suggestions and it seems th… | — | |
| Version 0.9.28 Released Like most releases, I started this dev cycle by looking at my list of annoyances and bugs. Most of the bugs are minor and don't cause too much anguish, but a couple greatly effect players. I always try to fix those immediately (so they don't even make it to the list). However, three have stubbornly refused to yield to my attentions. They sit as at the top of the bug list. This week I was suppos… | — | |
| Version 0.9.27 Released I'm back now and recharged after a holiday. Here is the completion of the tutorial/campaign work started in the last release. Existing players who mainly do skirmishes might not notice much change. This concludes the planned work on the tutorial/campaign, but of course I expect quite a bit of balancing work in the next couple of releases. Please give feedback on the balance and difficulty if yo… | — | |
| Version 0.9.26 Released This release comes with my apologies. It is both later and smaller than I had planned. I have been sick - spending 5 days in bed followed by a week of very low productivity. So this release adds the components stats to the tooltips panel (just hover over a component), but only a first pass of the campaign updates. The main change is the addition of a new 4th tutorial on combat tactics and the r… | — | |
| Version 0.9.25 Released This release fixes some minor bugs (ones players are unlikely to have encountered) and cleans up some cosmetic annoyances. It is a small spacer release to empty out my todo list before working on some larger issues. Next up is the last of my "must do" issues before leaving Steam EA - rework the single-player campaign. Some of you have said the early missions with your Uncle's ashes are a little… | — | |
| Version 0.9.24 Released This release mainly improves the AI in skirmish situations. The improved AI is accessible by selecting the "Hard AI" option in the Skirmish modifiers. This feature is very much a "work in progress". More tweaking and extra rules will be added over the next couple of releases, but I thought it would be useful to existing players and especially to get any feedback on whether it is still too easy… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 20 Apr 2018 | Fri | 15:10 | Version 1.3 Released | 2699205 | public | 5 | — |