Concealed Intent · published
The end is near. With this release all the previously promised features of Concealed Intent are now present.
In particular the game now includes two new skirmish modes:


Savior skirmishes are notable as they include the new neutral unknown system that means unidentified ships are shown as neutral regardless of what they really are (similar to online duels). I decided to enable this feature only in Savior skirmishes instead of making it a modifier. It didn't make much sense elsewhere, as in other skirmishes other ships are always the enemy (I tried it, and then removed it).
Next up is a week off work on Concealed Intent, and working on a prototype of another game. Then it will be back for bug fixes and balancing and AI work (as always) for a mid-June release. That one will be the "Release Candidate". After that there will hopefully be no more than one version before coming out of Early Access *fingers crossed*.
Finally, here is an example of the new neutral system in action when I was testing:

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Current Version: 0.9.30 (20th May 2016)
Known Issues:
* Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay
Immediate Roadmap:
* Bugfixes
* Balance/AI/missions
* Suggestions/feedback?
* Performance enhancements - client & server?
0.9.29 (5th May 2016) -> 0.9.30 (20th May 2016)
* Waves skirmish objective
* Savior skirmish objective
* Move back starting camera position in some tutorials & missions
* Set minimum of 49 turns before declaring a draw
* Darken starlight
* Fix bug where target markers were being incorrectly reused
* Ensure narrative panel is above objectives
* Wider objectives in various screen resolutions
* Better objective text in Exhumation & Extraction
* Add Twitter & Facebook icons/links on main menu screen
* Add victory stripe achievements to skirmishes
* Fix rare coroutine start bug
* Skirmish base objective requires at least 4 player ships