Nomad Fleet
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
111 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
111 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Small patch Hi A small patch has been uploaded to fix these bugs: - Trading scenario inaccessible from the Galactic Map. - Ships bought from the shipyard causing an error after jumping to a new sector. That's all for now. Regards, Jorge | — | |
| Game update | Achievements! Hi For this week's patch I added: - 13 achievements. - Mothership and carriers will stop for a few seconds when fighters and harvesters are docking instead of cancelling their movement completely. - You can now move the camera up or down (using keys C and V by default). - Changed way to draw UI lines. Nothing more to add at the moment, I still keep working in the game so keep the feedback comin… | — | |
| Game update | More scenarios and a new faction Hi For this week's patch I made these fixes and additions: - 3 new scenarios (one of them, a shipyard encounter where you can buy new ships). - The Lost Fleet will appear locked now, that's because I added the scenario that you need to finish to unlock it. - New Faction: The Syndicate. This corporate faction uses mostly heavy multipurpose capital ships and its goal is to protect trading convoys… | — | |
| Game update | Small camera patch Hi I've been busy creating new content but since is not ready yet I wanted to upload a pair of fixes to the camera while you wait. I think these fixes should improve the controls experience a bit: - Smoother zoom in and out. - Focusing the camera in more than one ship will average the view on all of them instead of focusing in a single one. Regarding the new content, I'm preparing a new faction… | — | |
| Game update | The Lost Fleet unlocked! "Only after many losses the Earth and core planets would unite their fleets under a single banner but the damage was already done..." As a taste of the new content I'm making, here's the first unlockable fleet. The idea is that this fleet will be unlocked by the player by finishing a special scenario but since that mission is not ready yet I decided to unlock it early and in that way get some f… | — | |
| Game update | New beams and skyboxes Hi For this week I have a patch with some graphical improvements and minor tweaks: - New beam weapons for destroyers and dreadnaughts replace the old laser cannons (not only a cosmetical change, they also work differently). - Replaced several skyboxes. - Now focusing the camera on a ship won't make an instant close up (it will start at a certain distance to reduce disorientation). - Reduced tur… | — | |
| Game update | Random campaign map ready! Hi There's a new patch available with these changes: - Added randomized campaign map (only works with new games, if you load a game made before the patch you'll see the regular static map): - Added more options to trading encounters (you can now threaten the trading convoys for their cargo): - Added 2 new scenarios (any new scenario won't show in earlier saves for obvious reasons): - You can no… | — | |
| Game update | New patch with voices This week's patch includes these new features and fixes: - Voices added for the player's units and certain actions and events. - Added volume slider for voices. - Added more visual feedback in tactical map (red and green "pings" to denote building and fighting). - Added Heavy Carrier ship to Xenos faction. - Added Missile Frigate to Human faction. - Added autosave function (it can be disabled i… | — | |
| Game update | New Patch! The latest patch includes these new improvements and fixes: - Idle harvesters will auto-repair close ships. - Option to invert Y axis (mouse rotation). - Height indicators will be shown in the tactical map when the movement guide is activated (M or right click by default). - Added minimize button to bottom UI bar (check top right border). - Added Ravager capital ship to Pirate faction. - Added… | — | |
| Game update | New patch and a minor change Hi A new patch has been uploaded with some fixes and a change based on the feedback received so far. - Hyperspace effect changed (I'll upload a modified trailer to show it too). - Fixed an error where harvesters couldn't repair big ships like the Mothership. - Fixed an error where enemy reinforcements jumping in would be marked in a wrong location (purple circle). - Fixed an error where some bu… | — | |
| Game update | First quick patch Hi A quick patch to solve these specific issues has been uploaded: - Overwriting save files not working properly. - Dreadnaught listed as a capital ship. I hope to have more of these quick patches independent of the major content patches that I have planned. Please report any issue you find here or in the forums and I'll look into it as soon as possible. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.