Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nomad FleetNewsNew patch and a minor change
Game update

New patch and a minor change

Nomad Fleet · published 17 Jul 2015, 21:27 UTC

All newsPlayers around this dateRead on Steam

Hi

A new patch has been uploaded with some fixes and a change based on the feedback received so far.

- Hyperspace effect changed (I'll upload a modified trailer to show it too).
- Fixed an error where harvesters couldn't repair big ships like the Mothership.
- Fixed an error where enemy reinforcements jumping in would be marked in a wrong location (purple circle).
- Fixed an error where some buttons and texts would change their position after changing the UI scale.
- UI Scale sizes available changed from (1.0 - 1.5 - 2.0) to (1.0 - 1.25 -1.5).
- Added more randomness to enemy spawn points in a few scenarios (I still need to apply this to all scenarios though).

During the next few days I'll be working in the first medium patch with some extra content and fixes to the camera control but if there's any critical error please report it so I can make other quick patches.

In a more personal note, I think the "clone" criticism is unfair but hopefully the change to the hyperspace effect will reduce these bad first impressions so I can focus in creating more content and improving the game.

Thanks.

More from Nomad Fleet

Other announcements

All news
Esports29 Mar 2022Check my new game: Void MaraudersMy new game "Void Marauders" has been released in Early Access. In this game you lead a squad of space pirates across several star systems: board ships or raid colonies, sell your well earned loot to pay your soldiers and buy new weapons and upgrades. Be careful though, pirates are fickle and could throw through an airlock if they don't trust you as their captain. I know this has little to do w…Community19 Apr 2016Nomad Fleet finally released!After 9 months of Early Access, Nomad Fleet is finally released! I want to thank all the people that supported me during the development, you know who you are, the ones that thanked me for making patches despite that I shouldn't be thanked for doing my job. Your support was deeply appreciated. I want to also thank the people that keep their criticism civil. I know what's that a game doesn't mee…Game update16 Apr 2016Alternate Ending, Hybrid Fleet and more!Hi For this week's patch I added several things: - A new unlockable fleet: The Hybrids. A whole new set of ships that combine human and Xeno technology. - Alternate ending for the campaign . This ending can be unlocked by reaching the Hypergate with the Hybrid fleet. Prepare for a long battle! - New scenario. - 2 new achievements. - Several new research items including tactical jump, corvette a…