Wyrmsun
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
47 Sep 2026
Playing now
0−2 vs. yesterday
All-time peak
47 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Minor Building Sites The plan for the next patch is to make farms and towers require a Minor Building Site to be constructed upon: The reasoning for this move is threefold. First, it makes effective territorial control more strategically important. Second, it makes farms and food supply more valuable. And finally, it introduces the necessity to make a strategic choice between increasing food supply to recruit more… | — | |
| In-game event | Patch 5.3.4 ----------------------------------------------------------------------- - 5.3.4 Changelog ----------------------------------------------------------------------- * AI - Minor improvement to the performance of AI force management. * Encyclopedia - Added Dynasties encyclopedia category. Dynasty encyclopedia entries have a button for displaying the dynastic character tree for it. * Factions - Rena… | — | |
| In-game event | Patch 5.3.3 ----------------------------------------------------------------------- - 5.3.3 Changelog ----------------------------------------------------------------------- * Achievements - The Paragon, Legend and Demigod achievements can now be acquired by leveling up any character, not just custom heroes. - The achievement and achievement unlocked dialogs now have a semi-transparent background beneath t… | — | |
| In-game event | Patch 5.3.2 ----------------------------------------------------------------------- - 5.3.2 Changelog ----------------------------------------------------------------------- * Encyclopedia - Added entry for the "Luxury Resources" game concept. * Factions - Fixed issue with polity names in custom games if they hadn't acquired a government type upgrade yet (e.g. East Anglia would be called " of East Anglia")… | — | |
| In-game event | Patch v5.3.1 ----------------------------------------------------------------------- - 5.3.1 Changelog ----------------------------------------------------------------------- * Buildings - Fixed crash which occurred when placing a building, if the building's center tile were beyond the end of the map. * Encyclopedia - Names of characters, buildings and units can now link to the entry of the respective word.… | — | |
| In-game event | Patch v5.3.0 Important Note: This patch introduces a substantial change to gameplay, namely that universities and temples now need to be built on top of a Building Site (similar to how it works for town halls and settlement sites). The intent is to gradually make more buildings have similar requirements. ----------------------------------------------------------------------- - 5.3.0 Changelog --------------… | — | |
| In-game event | Patch 5.2.4 ----------------------------------------------------------------------- - 5.2.4 Changelog ----------------------------------------------------------------------- * AI - Improved the performance of AI resource gathering. * Buildings - Markets now display how many seconds it will take until their inventory refreshes in their interface. - Town halls now display how many seconds it will take until… | — | |
| Game update | Patch 5.2.3 ----------------------------------------------------------------------- - 5.2.3 Changelog ----------------------------------------------------------------------- * AI - Fixed issue which caused the AI to potentially declare war on the owner of a hidden ownership unit (such as the Goblin Thief) when attacking it. * Maps - Added Naples settlement site to the Earth map, along with predefined terri… | — | |
| In-game event | Patch 5.2.2 ----------------------------------------------------------------------- - 5.2.2 Changelog ----------------------------------------------------------------------- * Miscellaneous - Added support for the 1.5x scale factor. - Changing the scale factor no longer requires restarting the game. - Fixed an issue which could cause saving a game to fail. * Units - Fixed a crash related to a unit possessi… | — | |
| Game update | Patch 5.2.1 ----------------------------------------------------------------------- - 5.2.1 Changelog ----------------------------------------------------------------------- * Miscellaneous - Fixed an issue which caused gathering workers to lose their resource unit assignment when loading a saved game. * Terrain - The grass transition graphics have been updated. - Added new grass decoration tiles. | — | |
| In-game event | Patch 5.2.0 Patch 5.2.0 is now available, featuring a reworked launcher, along with many fixes and improvements! ----------------------------------------------------------------------- - 5.2.0 Changelog ----------------------------------------------------------------------- * Map Editor - Setting a tile's terrain in the editor will now remove any units on it which are incompatible with the new terrain. Pre… | — | |
| Game update | Patch 5.1.1 ----------------------------------------------------------------------- - 5.1.1 Changelog ----------------------------------------------------------------------- * Maps - Fixed a crash when loading the map infos, when starting the Custom Game menu. - Fixed issue when saving a game for a map which had multiple map layers, resulting in a crash when that game was loaded. * Miscellaneous - Fixed is… | — | |
| In-game event | Patch 5.1.0 Patch 5.1.0 has arrived! ----------------------------------------------------------------------- - 5.1.0 Changelog ----------------------------------------------------------------------- * Maps - Removed the obsolete Svarinshaug custom map. - Fixed issue which caused maps in the user map folder to not appear the Custom Game menu. - Removed the Aquitania custom map. * Miscellaneous - Saved games… | — | |
| Game update | Patch 5.0.1 ----------------------------------------------------------------------- - 5.0.1 Changelog ----------------------------------------------------------------------- * Maps - Updated the territory setup for the Tyrol area for the Earth map (scenario mode). * Miscellaneous - Updated the SDL library to SDL2, version 2.0.16. - Updated the SDL_mixer library to SDL2_mixer, version 2.0.4. - Fixed issue w… | — | |
| Major update | Patch 5.0.0 Patch 5.0.0 is finally here! This new major version of the game thoroughly reworks the game's menus, input system and rendering to make use of the Qt Framework, allowing for a technical modernization of many aspects. This move also made it possible for the game to now run under borderless fullscreen. A few new upgrades have also been added, namely Oil Lamp (+ sight for buildings), Furor Teutoni… | — | |
| In-game event | Patch 4.1.4 ----------------------------------------------------------------------- - 4.1.4 Changelog ----------------------------------------------------------------------- * AI - Fixed issue which resulted in AI players being able to hire units from any civilization from mercenary camps (no matter the civilization of the mercenary faction itself). * Maps - Fixed freeze/crash when starting the Southern Ba… | — | |
| In-game event | Patch 4.1.3 ----------------------------------------------------------------------- - 4.1.3 Changelog ----------------------------------------------------------------------- * AI - Fixed issue which made the AI be able to take quests even if it didn't have a town hall. * Items - Fixed issue which allowed magic prefixes to be generated as suffixes and vice-versa. * Interface - Renamed the "Quests" screen to… | — | |
| In-game event | Patch 4.1.2 ----------------------------------------------------------------------- - 4.1.2 Changelog ----------------------------------------------------------------------- * Buildings - Fixed the Dwarven Yale Pen being buildable close to a town hall. - Fixed issue which caused guard tower range to be much larger than it was supposed to be, if the tower was already garrisoned before the upgrade to a guard… | — | |
| Game update | Patch 4.1.1 ----------------------------------------------------------------------- - 4.1.1 Changelog ----------------------------------------------------------------------- * Items - Removed Potions of Decay and Potions of Slowness from dungeon maps, replacing them with traps. * Miscellaneous - Fixed potential crash on start. | — | |
| In-game event | Patch 4.1.0 ----------------------------------------------------------------------- - 4.1.0 Changelog ----------------------------------------------------------------------- * Graphics - Instead of being loaded on startup, icons are now loaded on demand in the main menu (e.g. for the encyclopedia), with the remaining ones being loaded when a game is started. This was done in order to improve startup speed.… | — | |
| Game update | Patch 4.0.5 This year's final update to Wyrmsun is now online. Happy New Year! ----------------------------------------------------------------------- - 4.0.5 Changelog ----------------------------------------------------------------------- * Buildings - Fixed the variation conditions for Germanic and Teutonic Docks. * Miscellaneous - Fixed a potential crash when exiting a loaded saved game. * Pathfinding… | — | |
| Game update | Patch 4.0.4 ----------------------------------------------------------------------- - 4.0.4 Changelog ----------------------------------------------------------------------- * Maps - Fixed issue which caused a crash when starting the Italy custom map. * Miscellaneous - Fixed a save game load issue which occurred if a reference was held to a destroyed unit. - Fixed crash which occurred when right-clicking t… | — | |
| Game update | Patch 4.0.3 ----------------------------------------------------------------------- - 4.0.3 Changelog ----------------------------------------------------------------------- * Miscellaneous - Fixed issue with saving workers assigned to a resource (resulted in a crash when loading a game). * Quests - Fixed issue which caused a defeat on start for the The Tomb of Durahn Eikinskjaldi quest. * Scenarios - Fixe… | — | |
| Game update | Patch 4.0.2 ----------------------------------------------------------------------- - 4.0.2 Changelog ----------------------------------------------------------------------- * Characters - Added "Mboytata" unique wyrm to Nidavellir, based on the fire serpent of the same name from Tupi mythology. * Items - Christmas Hats can now drop during the second half of December (in the real world), even if it isn't w… | — | |
| Game update | Patch 4.0.1 ----------------------------------------------------------------------- - 4.0.1 Changelog ----------------------------------------------------------------------- * Miscellaneous - Fixed a potential crash when starting a map. | — | |
| Major update | Patch 4.0.0 A new major update has dropped for Wyrmsun. This patch implements a great number of changes. There have been substantial technical improvements done to the game's engine (such as parallel sound loading), as well as new additions to the game itself. In order to improve playability under higher resolutions, there is now a 2x scaling option in the video options menu. The scaling primarily uses the… | — | |
| Community | The Path Forward The process of porting Wyrmsun to Godot unfortunately did not work as well as I had hoped. Though Godot is a great game engine and its existence is a boon to open-source game development, it did not match Wyrmsun's requirements as well as I had originally thought. This necessitated taking a step back and re-evaluating how the future path for the game's development should look like. After much c… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.